Wizard Warfare 2: Cephalopod Wars · build 23163848 · published
This is a small patch release to improve the following areas:
Change List:
Balance - caravan transfer range set to double City Density minimum distance
Balance - raw materials storage increased by buildings
Balance - at maximum research, surplus research is converted to mana
Bug Fix/Balance - Neutral Monsters replenish/reinforce when spawning a new captured lair
Bug Fix - lairs not replenishing damaged squads
Bug Fix - initial lair defender spawn could incorrectly spawn into wanderers
Bug Fix - crash on lairs creating wanderers from derived zombie types
Bug Fix/UI - scrollbar not working for military panels
Bug Fix/UI - fixed some missing and incorrect descriptions
UI - cities summary raw materials progress bar added
Please contact us at [email protected] or on the Steam discussion forum if you have any issues.