Galactic Vault · build 23032815 · published
Get ready to blow things up! We’ve just deployed a massive new update for Galactic Vault packed with new grenades, extra enemies and a bunch of new meta-progression!
Before we get into the new features, a quick reminder that our sale is almost ending! If you or your friends have been waiting for the right time to jump in, grab your copy of Galactic Vault NOW before the price goes back up!
There are 4 brand new grenade types, and each grenade can now be upgraded in the HUB. Fully maxing them out unlocks a powerful new effect. We've also upgraded all explosions visuals!
Fragment: The fragment grenades explodes into a bunch of sharp shards
Vortex: The vortex grenade pulls enemies close before exploding
Pulsing: The pulse grenade explodes multiple times, each time increasing it's radius
Smart: The smart grenade scans an area for enemies, then fires seekers towards each target
The Jetpacker: Armed with some sort of flame-thrower and a jetpack for quick repositioning.
The Blade Drone: A fast, lethal new mechanical threat that comes at you with scary looking blades.
Your favorite firearms just got deeper. Individual weapons now earn their own XP and can be leveled up! Unlock up to 4 stat upgrades per gun, with a bigger final power spike at max level. Weapon prestige unlocks once you reach level 10 on any gun.
Take to the skies with new Rocket Boots or dodge attacks instantly with Blink. We’ve also added a new dedicated movement keybind by popular request.
We've entirely restructured the meta-progression flow so the hub is no longer overwhelming when you first start playing. Plus, the end-of-run screen has been beautifully polished to show parallel XP bars and a brand new 3D Weapon Renderer!
We're already over 100 reviews in total (thank you!), but we're just 3 away from our English language based reviews reaching 100! Please, if you like Galactic Vault and are enjoying the updates, take a second to drop a review on Steam. It helps us out immensely.
Meta Progression Flow Improvements:
SkillTree: Unlocks at lvl 3 Gun Mastery.
Other Characters: Unlock when reaching lvl 5 Operator.
Grenade Upgrades: Unlock in the HUB after 3 completed runs, also unlocks the 'Fragment grenade'
Weapon Prestige: Unlocks when reaching lvl 10 with any gun.
New Grenades: Reserved for the end-game, unlocking only in Insane & Impossible runs.
Balance Adjustments:
Reduced Swarm mag from 45 -> 42.
Increased Swarm spread by ~10%.
Increased Arc-Blaster electric damage by 2.
Reduced Hydra explosion range from 1.4m -> 1.1m.
Reduced Hydra seeking by 15%.
Reduced Hydra damage from 35 -> 32.
Slightly reduced damage falloff for all shotguns.
Reduced movement speed bonus for all pistols.
Increased SideStep reload cooldown to 7s for the 'Loading step' skilltree perk.
Reduced 'Magazine refill per second' from 1% -> 0.5% per kill, up to 4% -> 3% per point, for the 'Filling Magazine' skilltree perk.
Slightly reduced meta credit gain per room.
Slightly reduced enemy amount in the Server room.
Performance Optimizations:
Majorly improved performance of realtime shadows & lights.
Optimized performance in low & medium quality presets.
Reduced stutter when entering hallways (next room loading).
Majorly reduced VFX overhead.
Improved CPU performance when handling lots of enemies on screen.
Other Changes & Fixes:
Improved Psycho stab animation.
Improved explosion visuals across the board.
Fixed the Elementalist unlock (stack 4 different elements on a gun) to now properly calculate weapons with built-in status effects.
Added 2 entirely new enemy waves.
Added the new enemies (Jetpacker & Blade Drone) into several existing waves.
Fixed some navigation and pathing issues in the Acid Pit.
Fixed achievements not always triggering properly.
Disabled grenade usage in the shooting range.
Didn't count, but many many many small bugfixes and tiny tweaks.
Jump in, start leveling those weapons, and let us know what you think! 💣
~MeepMeep Games