* When facing a situation for the first time while prowling residential areas, the player will see the full text describing the scene and the outcome of any action chosen. When the same situation occurs again later, the description will be omitted (unless it is very short) and the outcome will be presented either directly by loading the next portion or in a very short message that indicates the outcome. For example, when trying to enter a home through the window after a scenario has already been experienced, a successful outcome will bring the inside content right away and a negative outcome will bring a message, such as "it doesn't open."
* Also, the comments before and after feeding were removed, expect for the very first instances. While they will be missed, these comments ran the risk of becoming repetitive and simply resulting in having to click extra times. If players desire that comments come back in some form, they may be made a randomized rare occurrence.
The final and fastest feeding grounds do not involve entering and breaking and thus received no changes. These are already "fast enough" in both leveling and sustenance.
Happy hunting!