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Axom: ConquestNewsJune Update - Demo Patch 1
In-game event

June Update - Demo Patch 1

Axom: Conquest · published 14 Jun 2025, 01:00 UTC

All newsPlayers around this dateRead on Steam

We've been hard at work covering every single piece of feedback from the demo and implementing into this patch.

This has a few sweeping changes such as the removal of ramps to create more chokepoints (Which seems right for a tower defence game)

We would love to hear your thoughts on what can be changed or improved even more.

Thank you!

UI Improvements

  • Upgrade and Building Text

    • Increased size for easier readability

    • Tooltip text now scales dynamically

  • Tooltips

    • Abilities now show their base cooldowns

  • Scrap Button

    • Reduced in size to prevent missclicks

  • Structure Alerts

    • New 2D visuals indicate when structures are destroyed, including off-screen alerts

  • Endgame Screen

    • Now includes a screenshot of your final base layout

  • Animations & Feedback

    • UI animations are smoother

    • New visual cues when actions can't be performed

  • Damage Numbers

    • Improved appearance and proper resolution scaling

  • Cursor

    • Now glows pink when the Ion Cannon is ready

  • Boss Icon

    • Updated to match current visual style

  • Menus & Settings

    • Main menu buttons enlarged

    • Added setting to simplify UI shaders

    • Added extra loading screen hints


Gameplay Changes

  • Major Terrain Update

    • Ramps removed: Enemies only spawn on ground level

    • High ground is now a safe zone for building

    • Goal: Make chokepoint defense more viable

    • Feedback encouraged on this change

  • Scouting Beacon

    • Removed from the build list

    • Now a free ability usable once per wave

  • Map Interaction

    • Added clickable blue crystals for small Refined Metal + Research gain

    • Encourages exploration during build phase

  • Map Generation

    • More alleyways and terrain variety added

    • Reduced large flat areas

  • Tutorial Option

    • Checkbox added to New Game menu to replay tutorial

  • Building Tweaks

    • Steel Walls: Health increased (100 → 110)

    • Refineries:

      • Base cap reduced (4 → 2)

      • Base yield increased (10 → 12)

    • Brood Worm spawner count reduced in early waves


Enemy Balance & Damage Scaling

  • Early Game Adjustments

    • Swarmer Elites now spawn from Wave 4 (was Wave 1)

    • Swarmer base damage reduced by 10%

  • Late Game Scaling

    • Enemy tier damage multiplier increased by 5%

Early waves should feel less punishing, while late waves remain a challenge.


Upgrades

  • New Additions

    • New upgrades have been added to be discovered

    • New basic upgrade: +1 Refinery Capacity

  • Balance Changes

    • Space Stilts: High ground bonus reduced (80% → 60%)

    • Discount Coupon: Cost penalty increased (10% → 12%)

    • Survival Nexus: Shop price penalty increased (75% → 80%)

    • Axomite Shard: Refinery yield bonus increased (20% → 30%)


Visual Enhancements

  • Cliffs

    • Level 2 unbuildable cliffs now appear darker (especially in snowy biome)

  • Path Preview

    • Enemy spawn paths now visible during build phase

  • Grid Highlighting

    • High ground build tiles now glow light blue

  • FX Options

    • New toggle: FXAA ↔ Temporal AA

  • Start Effects

    • Overlay effects now fade in when starting a game

  • Construction

    • Hazards now feature squash/stretch animations

  • Flying Enemies

    • Now cast blob shadows for better visibility


Audio Updates

  • Inferno Tower

    • Attack sound updated

  • Flying Enemies

    • Now emit a buzzing noise


Camera

  • Auto-pan to destroyed structures has been removed (Replaced with Structure Alerts)


Bug Fixes

  • Fixed: Middle mouse panning issues near map edges

  • Fixed: Camera panning issues while placing buildings

  • Fixed: Certain sounds ignoring volume settings

  • Fixed: Construction sound now modulates correctly

  • Fixed: Brood Worms spawning on boss eggs

  • Fixed: Reduced-cost buildings now sell for less as expected

  • Fixed: Music no longer resets after muting

  • Fixed: Flying bosses no longer produce footstep sounds

  • Fixed: Delay in tower reacquisition after enemy kill

More from Axom: Conquest

Other announcements

All news
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