
Patch 1.0.4.0
Gameplay
Added “Air Priority” as a new targeting type for Towers. Towers will prioritise air Enemies within range, then target the Enemy closest to the Nexus-Drill.
2 New Nexus-Drill types to unlock and use.
1 New Achievement
Leaderboard has been reset (There was some changes to how the leaderboard works).
Structures
New Hazard - MX18-Thunderball - When triggered, a lightning orb flies around the map, homing in on Enemies and electrocuting them until the end of the wave.
PX1-Xeno-Cannon - Effect has been reworked. Now only one damage blob can exist at once per tower. However its base damage has been increased by +50%.
PX1-Xeno-Cannon - Base Crit-Chance is now 10%
PX1-Xeno-Cannon - Base Crit-Damage is now +150%, up from the standard +50%
PH3-Stasis-Prison - Reworked: Now it produces a large spherical barrier that blocks all Enemies and deals damage and knocks them back when they collide.
PH3-Stasis-Prison - Cost increased to 18, up from 8.
PH3-Stasis-Prison - Base Capacity increased to 6, up from 4.
MH15-Blue-Peregrine - Base Capacity increased to 6, up from 4.
MH15-Blue-Peregrine - Trigger radius increased by +20%.
MH15-Blue-Peregrine - Damage radius increased by +15%.
MH15-Blue-Peregrine - Base damage increased from 20 up to 25.
HX12-ArcWeb - Reworked: Now, each time the Hazard damages an Enemy, it chains to an additional Enemy within a 7-tile radius.
AA4-Launch-Pad - When triggered, it now launches Enemies in a wider radius than its trigger area (Meaning a wider AOE).
AA4-Launch-Pad - Enemies are now launched away from the Nexus-Drill as well as up and cannot move briefly.
AA4-Launch-Pad - Base Damage increased to 12, up from 5.
AA4-Launch-Pad - Cost increased to 24, up from 14.
PX3-Dragonhawk-Mine - Trigger radius increased slightly, and the mine can now activate when air Enemies fly over.
XH7-Deathray Tripwire - Beam damage hitbox width increased a lot.
Structure Mods
Overcharged - Instead of a chance to destroy the Structure at the end of each wave, Overcharged now just reduces health by 50% of the affected structure.
Upgrades
2 New upgrades for the MX18-Thunderball.
1 New Hazard themed Alien upgrade added.
1 New upgrade for the XH22-Sentinel Mine
1 New upgrade for the HC48-Spike-Array.
1 New upgrade for the PH3-Stasis Prison.
1 New upgrade for the XR3-Photon-Lance.
1 New upgrade for the X3-War Rhino.
1 New upgrade for the AA4-Launch-Pad.
1 New upgrade for the MH15-Blue-Peregrine.
1 New upgrade for the Ion-Cannon.
1 New upgrade for the MG41-Autogun.
1 New Alien upgrade.
2 New Void based upgrades to make it less frustrating to use.
2 New Low-Ground based upgrades.
2 New Basic upgrades.
Lightweight Construction - Cost reduction increased to 30%, from 25%.
Overloaded Flak Cartridge (Basic Upgrade) - Now increases Crit-Chance by +5% in addition to the Crit-Damage.
Singularity Device (Combat Ability) - Damage increased by +200%.
Capsules
Morph Capsule - Can now morph Structures of the same type, but only those that are a lower level. (Should make it more consistent).
Research Tree
5 new upgrades have been added to the Research Tree.
Enemies
Wave 10 Bomber bosses now exclusively target your Nexus-Drill
Visuals
Added a new “Very Low” graphics setting.
Minions no longer have a blob shadow underneath them (This was only supposed to be to help judge where air Enemies are horizontally)
Damage numbers are now consolidated into K, M and B for thousands, millions and billions (if you manage that)
User Interface
PH01-Gamma-Field - Now displays the Armour reduction in the tooltip.
Upgrades that haven’t been found or unlocked in the Axom Codex will now display the tier they can be found at. (Upgrade tier is tied to current wave)
The Leaderboard will now show the wave achieved and which Nexus-Drill was used by the player.
Optimisation
Maximum objects have been doubled for rare edge cases.
Damage numbers are now part of a single particle system instead of one per number so it should run a lot better.
Bug Fixes
Strange Mirror - Now correctly applies Phantasm to the Tower.
Fixed a bug where you could not unlock the 100,000 enemies killed achievement.
Nexus-Drill now costs exactly 100 to upgrade, instead of 101.
Fixed a bug where loading a game wouldn’t load some upgrades correctly.
MH15-Blue Peregrine will no longer activate on Enemies on the ground.
Fixed a bug where Overclock Capsule would sometimes destroy the Structure (It was damaging it for 75% of its upgraded health before it had a chance to set the health correctly)
Fixed a bug where large damage numbers would appear larger in amount than what was actually being dealt.
Crit-Chance is now capped at 100%