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Axom: ConquestNewsAxom: Conquest Patch 1.0.4.0
In-game event

Axom: Conquest Patch 1.0.4.0

Axom: Conquest · published 11 Jul 2026, 13:48 UTC · build 24161006

All newsPlayers around this dateRead on Steam

Patch 1.0.4.0

Gameplay

  • Added “Air Priority” as a new targeting type for Towers. Towers will prioritise air Enemies within range, then target the Enemy closest to the Nexus-Drill.

  • 2 New Nexus-Drill types to unlock and use.

  • 1 New Achievement

  • Leaderboard has been reset (There was some changes to how the leaderboard works).

Structures

  • New Hazard - MX18-Thunderball - When triggered, a lightning orb flies around the map, homing in on Enemies and electrocuting them until the end of the wave.

  • PX1-Xeno-Cannon - Effect has been reworked. Now only one damage blob can exist at once per tower. However its base damage has been increased by +50%.

  • PX1-Xeno-Cannon - Base Crit-Chance is now 10%

  • PX1-Xeno-Cannon - Base Crit-Damage is now +150%, up from the standard +50%

  • PH3-Stasis-Prison - Reworked: Now it produces a large spherical barrier that blocks all Enemies and deals damage and knocks them back when they collide.
    PH3-Stasis-Prison - Cost increased to 18, up from 8.
    PH3-Stasis-Prison - Base Capacity increased to 6, up from 4.

  • MH15-Blue-Peregrine - Base Capacity increased to 6, up from 4.
    MH15-Blue-Peregrine - Trigger radius increased by +20%.
    MH15-Blue-Peregrine - Damage radius increased by +15%.
    MH15-Blue-Peregrine - Base damage increased from 20 up to 25.

  • HX12-ArcWeb - Reworked: Now, each time the Hazard damages an Enemy, it chains to an additional Enemy within a 7-tile radius.

  • AA4-Launch-Pad - When triggered, it now launches Enemies in a wider radius than its trigger area (Meaning a wider AOE).
    AA4-Launch-Pad - Enemies are now launched away from the Nexus-Drill as well as up and cannot move briefly.
    AA4-Launch-Pad - Base Damage increased to 12, up from 5.
    AA4-Launch-Pad - Cost increased to 24, up from 14.

  • PX3-Dragonhawk-Mine - Trigger radius increased slightly, and the mine can now activate when air Enemies fly over.

  • XH7-Deathray Tripwire - Beam damage hitbox width increased a lot.

Structure Mods

  • Overcharged - Instead of a chance to destroy the Structure at the end of each wave, Overcharged now just reduces health by 50% of the affected structure.

Upgrades

  • 2 New upgrades for the MX18-Thunderball.

  • 1 New Hazard themed Alien upgrade added.

  • 1 New upgrade for the XH22-Sentinel Mine

  • 1 New upgrade for the HC48-Spike-Array.

  • 1 New upgrade for the PH3-Stasis Prison.

  • 1 New upgrade for the XR3-Photon-Lance.

  • 1 New upgrade for the X3-War Rhino.

  • 1 New upgrade for the AA4-Launch-Pad.

  • 1 New upgrade for the MH15-Blue-Peregrine.

  • 1 New upgrade for the Ion-Cannon.

  • 1 New upgrade for the MG41-Autogun.

  • 1 New Alien upgrade.

  • 2 New Void based upgrades to make it less frustrating to use.

  • 2 New Low-Ground based upgrades.

  • 2 New Basic upgrades.

  • Lightweight Construction - Cost reduction increased to 30%, from 25%.

  • Overloaded Flak Cartridge (Basic Upgrade) - Now increases Crit-Chance by +5% in addition to the Crit-Damage.

  • Singularity Device (Combat Ability) - Damage increased by +200%.

Capsules

  • Morph Capsule - Can now morph Structures of the same type, but only those that are a lower level. (Should make it more consistent).

Research Tree

  • 5 new upgrades have been added to the Research Tree.

Enemies

  • Wave 10 Bomber bosses now exclusively target your Nexus-Drill

Visuals

  • Added a new “Very Low” graphics setting.

  • Minions no longer have a blob shadow underneath them (This was only supposed to be to help judge where air Enemies are horizontally)

  • Damage numbers are now consolidated into K, M and B for thousands, millions and billions (if you manage that)

User Interface

  • PH01-Gamma-Field - Now displays the Armour reduction in the tooltip.

  • Upgrades that haven’t been found or unlocked in the Axom Codex will now display the tier they can be found at. (Upgrade tier is tied to current wave)

  • The Leaderboard will now show the wave achieved and which Nexus-Drill was used by the player.

Optimisation

  • Maximum objects have been doubled for rare edge cases.

  • Damage numbers are now part of a single particle system instead of one per number so it should run a lot better.

Bug Fixes

  • Strange Mirror - Now correctly applies Phantasm to the Tower.

  • Fixed a bug where you could not unlock the 100,000 enemies killed achievement.

  • Nexus-Drill now costs exactly 100 to upgrade, instead of 101.

  • Fixed a bug where loading a game wouldn’t load some upgrades correctly.

  • MH15-Blue Peregrine will no longer activate on Enemies on the ground.

  • Fixed a bug where Overclock Capsule would sometimes destroy the Structure (It was damaging it for 75% of its upgraded health before it had a chance to set the health correctly)

  • Fixed a bug where large damage numbers would appear larger in amount than what was actually being dealt.

  • Crit-Chance is now capped at 100%

More from Axom: Conquest

Other announcements

All news
Game update12 Jul 2026Axom: Conquest Patch 1.0.4.1Patch 1.0.4.1 Gameplay · There is now a system in place which will reduce knockback that Enemies receive as each wave progresses. This only starts taking effect a while after overtime starts to prevent stalemates where the Enemies cannot reach you but you cannot kill the Enemies. Enemies · Swarm Lord - Movement speed increased by +50% · Swarm Queen - Movement speed increased by +50% Upgrades ·…In-game event23 Jun 2026Axom: Conquest Patch 1.0.3.0Patch 1.0.3.0 Key features · Abandoning a game will now update your Leaderboard score with your current score. · Leaderboard is being reset again. Have at it! Gameplay · Upgrading a Structure will now fully repair it. · Enemies will now gain increasing knockback resistance per wave as you progress through endless mode. · Clicking on a Capsule drop while you already have 2 will cause it to be pu…Game update19 Jun 2026Axom: Conquest Patch 1.0.2.5Patch 1.0.2.5 Bug Fixes · Fixed Ion-Cannon not working correctly from latest patch. · Fixed Building capacity not showing correct on load.