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NINDO 星影の守護者NewsNINDO DAY - April Progress Update and What’s Next
Community

NINDO DAY - April Progress Update and What’s Next

NINDO 星影の守護者 · published 20 Apr 2026, 15:51 UTC

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Hello,
I’m Morikichi, the developer of NINDO - Guardian of the Starlit Shadow -.

Here’s a short update on our March–April progress and what’s next.


March–April Progress

During this period, I focused on shaping the gameplay of the second protagonist, MUMYO, and expanded his card pool to 75 cards.
MUMYO builds up Dragon Vein stacks as he fights, with two main damage themes:
Wrath Scale (explosive burst damage) and Violet Lightning (steady, scaling damage over time).

Alongside this, I’ve added more card-game mechanics built around moving cards between the deck and discard pile, as well as exhausting cards, to deepen decision-making and play patterns.


What’s Next

Next, I’ll be focusing on improving MUMYO’s card artwork, aiming to bring his play experience closer to the same level of completeness as SUZU.
After that, I’d like to apply the improvements learned from MUMYO’s development to a future rework of SUZU’s card pool as well.

With both protagonists’ gameplay taking shape, I’ll also continue building the story so NINDO can better convey the game’s core theme: the aesthetics and spirit of the shinobi.


Thank you as always for your support.
I’ll share another progress update in the next NINDO DAY.

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Community22 Aug 2026NINDO DAY - August Development UpdateHello, I'm Morikichi, the developer of NINDO Guardian of the Starlit Shadow. This time, I'd like to share our development progress for August. August Development Update In August, we added an Auto-Play Mode that lets NINDO play itself. The main purpose of this feature is to serve as groundwork for making balance-tuning ideas easier to come by. By letting the game rack up play counts automatical…Game update22 Aug 2026Ver.26.08New: Auto Play Mode Enable Auto Play from the Settings menu and let the game handle your turns for you — battles, map route choices, shop purchases, rest decisions, treasure, and rewards are all played automatically. Toggle it on or off anytime; turning it off hands control back to you at the next decision point.Community21 Jul 2026NINDO DAY - July Development UpdateHello, I’m Morikichi, the developer of NINDO Guardian of the Starlit Shadow . This time, I’d like to share our development progress for July. July Development Update In July, we worked on improvements to make NINDO easier to play and to make the characters’ appeal easier to feel during gameplay. First, each character now has their own unique skills. These skills allow players to use specialized…