Emergency Call - The Firefighting Simulation 3 · published · build 25254442
With Patch 0.1.5985, the game receives numerous improvements, new features, and bug fixes — ranging from an overhauled save game system and course selection to enhancements for the editor, missions, fire station, vehicles, and game world.
Here you can find the complete patch notes:
Changelog Patch 0.1.5985
Overhaul of Course Selection:
You now have to talk to the course instructor in his office in the morning to register for a course.
In-Game Editor:
Game time is now paused while using the editor
Steam Workshop License Agreement is displayed if it has not yet been accepted
Added a note about the visibility of Workshop missions in the upload window
The name and keyword displayed when the mission is dispatched can now be configured
Fire outbreak can now be configured per object; if none is set, all objects will ignite (as before)
Unverified missions created in the editor are no longer added to the mission rotation (as with Workshop uploads)
Missions:
False alarm probability can now be configured individually for each mission type
More variation in randomly generated objects at the scene
Adjusted AI behavior during cleanup; roller doors remain closed if all equipment behind them is complete
Oil spills should no longer result in false alarms
Fire Station:
The barrier no longer closes while the HLF is still underneath it
NPCs at the station can now be asked for directions
NPCs sitting on chairs can now be spoken to and have a voice animation
Smoother transitions between the characters' emotional states
Added more dialogue variations when talking to NPCs
Vehicles:
Added interior for the RTW
AI vehicles now have license plates
Fixed floating vehicles in traffic
Improved sorting of objects behind roller doors
Game World:
Vegetation now moves subtly in the wind and strongly during storms
Fixed an issue with the normal map on some roads
Further expansion of the game world: roads paved, new buildings added, vegetation added, fences placed, etc.
Adjusted flag behavior for different weather scenarios
UI:
Fixed incorrect line breaks in the task display
Certain ControlHint buttons can now also be clicked with the mouse
Radial menu now closes correctly when using the PA
Course locations are now displayed correctly in notifications
Tutorial:
Florian no longer takes his time when guiding the player to the various locations
Increased trigger range for Florian on Day 2 before the shift supervisor's office
Tobi now goes directly to the gate at the end of the introductory course
Savegame:
Savegame format changed, versioning implemented for future updates => Existing savegames will no longer be recognized!
Fixed incorrect player position after starting a new shift
Steam Cloud enabled for savegames
Miscellaneous:
Fixed incorrect skill calculation caused by floating-point inconsistencies
The game is now also supported by Geforce Now
Water supply: Overhauled the connection system to allow multiple compatible hoses to be connected and to prevent cases where, for example, a fog nozzle appears to be visually connected to a distributor
Connection system: Items can now only be stored once all objects attached to them have been removed
Fixed an issue where hoses carried by NPCs were sometimes not placed correctly on the ground
Corrected Halligan tool interaction point on training doors/windows
Fixed crash on game startup (EXCEPTION_ACCESS_VIOLATION 0x0000000000000140)