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Emergency Call - The Firefighting Simulation 3 · public · first seen

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Patch notes · published by the developer

Patch available!

On Steam

With Patch 0.1.5985, the game receives numerous improvements, new features, and bug fixes — ranging from an overhauled save game system and course selection to enhancements for the editor, missions, fire station, vehicles, and game world.

Here you can find the complete patch notes:

Changelog Patch 0.1.5985

Overhaul of Course Selection:

  • You now have to talk to the course instructor in his office in the morning to register for a course.

In-Game Editor:

  • Game time is now paused while using the editor

  • Steam Workshop License Agreement is displayed if it has not yet been accepted

  • Added a note about the visibility of Workshop missions in the upload window

  • The name and keyword displayed when the mission is dispatched can now be configured

  • Fire outbreak can now be configured per object; if none is set, all objects will ignite (as before)

  • Unverified missions created in the editor are no longer added to the mission rotation (as with Workshop uploads)

Missions:

  • False alarm probability can now be configured individually for each mission type

  • More variation in randomly generated objects at the scene

  • Adjusted AI behavior during cleanup; roller doors remain closed if all equipment behind them is complete

  • Oil spills should no longer result in false alarms

Fire Station:

  • The barrier no longer closes while the HLF is still underneath it

  • NPCs at the station can now be asked for directions

  • NPCs sitting on chairs can now be spoken to and have a voice animation

  • Smoother transitions between the characters' emotional states

  • Added more dialogue variations when talking to NPCs

Vehicles:

  • Added interior for the RTW

  • AI vehicles now have license plates

  • Fixed floating vehicles in traffic

  • Improved sorting of objects behind roller doors

Game World:

  • Vegetation now moves subtly in the wind and strongly during storms

  • Fixed an issue with the normal map on some roads

  • Further expansion of the game world: roads paved, new buildings added, vegetation added, fences placed, etc.

  • Adjusted flag behavior for different weather scenarios

UI:

  • Fixed incorrect line breaks in the task display

  • Certain ControlHint buttons can now also be clicked with the mouse

  • Radial menu now closes correctly when using the PA

  • Course locations are now displayed correctly in notifications

Tutorial:

  • Florian no longer takes his time when guiding the player to the various locations

  • Increased trigger range for Florian on Day 2 before the shift supervisor's office

  • Tobi now goes directly to the gate at the end of the introductory course

Savegame:

  • Savegame format changed, versioning implemented for future updates => Existing savegames will no longer be recognized!

  • Fixed incorrect player position after starting a new shift

  • Steam Cloud enabled for savegames

Miscellaneous:

  • Fixed incorrect skill calculation caused by floating-point inconsistencies

  • The game is now also supported by Geforce Now

  • Water supply: Overhauled the connection system to allow multiple compatible hoses to be connected and to prevent cases where, for example, a fog nozzle appears to be visually connected to a distributor

  • Connection system: Items can now only be stored once all objects attached to them have been removed

  • Fixed an issue where hoses carried by NPCs were sometimes not placed correctly on the ground

  • Corrected Halligan tool interaction point on training doors/windows

  • Fixed crash on game startup (EXCEPTION_ACCESS_VIOLATION 0x0000000000000140)

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