Emergency Call - The Firefighting Simulation 3 · published · build 24835755
In-Game Editor:
Added the function to delete custom missions
Regular checks whether missions are playable
Characters:
Fixed misaligned animations for NPCs on exercise equipment
NPCs are once again more polite toward each other and the player
Speaker's name is no longer displayed during greetings or random talk
Fixed jerky head movement of the player character during dialogues
Florian no longer dawdles when he wants to show you the practice ground
HLF:
Side warning lights now only flash in incident site mode
Adjusted LOD levels for the pump, the rapid attack hose no longer juts through the roller shutter
Context-sensitive cockpit lighting installed
Fire station:
Locker doors are now correctly positioned
Door to the RPE course is now correctly positioned
Fixed a bug where doors in the RPE course were sometimes displayed as closed even though they were open
Fixed animation glitches with doors
Pressure washers can no longer be carried an infinite distance
Shelves in the material store have been reorganized for swapping equipment after missions
Improved performance when washing vehicles
Game World:
Fixed a translucency sorting issue at the bus stop
Lowered the sidewalk in front of the fire station and improved vegetation placement
Missions:
AI: Fixed a crash that occurred while or shortly after returning from a mission
AI: Fixed a crash that occurred while storing items
Improved the placement of parking positions for PCG missions
Mission Generator: oil spills should always be placed above road material
Fixed a bug where oil spills would spawn under the vehicle
Improved NPC spawn locations
There'll be no longer oil spills at the site when false alarms for NBC Oil Spill happen
Green parking space marker for HLF removed
Other:
Fixed an issue where stamina skills were not restored correctly after loading
Reduced weather fluctuations and extreme weather