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Goblins Can ConquerNewsLaunching 26 August!
Announcement

Launching 26 August!

Goblins Can Conquer · published 28 Jul 2026, 13:21 UTC

All newsPlayers around this dateRead on Steam

It's about time for the goblins to cause some chaos and conquer new lands!

Goblins Can Conquer officially launches on 26th August.

Compared to the demo, you can expect way more goblins, spells, buildings, enemy types, territory to take over and more.

Wishlist now and get ready for the full invasion!

More from Goblins Can Conquer

Other announcements

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In-game event30 Aug 2026Patch v1.0.3 - New BuildingsThis patch brings not only bug fixes but also a batch of new buildings! Both the War Camp's Magic School and Keep now provide a new building at each rank. Each one recruits its goblin every 5 turns: · Magic School rank 1 grants the Magic Library, which recruits a Goblin Scholar. · Magic School rank 2 grants the Mage Tower, which recruits a Goblin Mage. · Magic School rank 3 grants the Wizard Sa…Game update28 Aug 2026Patch v1.0.2 - War Camp & Balancing UpdatePatch v1.0.2 is live, focusing on enemy tuning and accelerating War Camp progression: · Spoils: Enemies now drop more spoils when defeated. · War Camp Costs: Lowered spoils cost for upgrades, particularly for higher-tier upgrades. Upgrades can now be unlocked significantly faster between runs. · Enemy Damage: Further reduced across all stages (minor reduction at lower difficulties, major reduct…Game update27 Aug 2026Patch v1.0.1 - Quick Update & Difficulty AdjustmentsThank you all for playing Goblins Can Conquer ! Based on your feedback, I've made a few adjustments, especially to reduce enemy damage at higher difficulty levels (8 and above), along with a few other fixes: · Difficulty Scaling: Enemy damage now scales down at difficulty level 8 and higher, meaning enemies won't hit as hard in high difficulty encounters. · Squire Goblin: Increased base damage.…