
Thank you all for playing Goblins Can Conquer! Based on your feedback, I've made a few adjustments, especially to reduce enemy damage at higher difficulty levels (8 and above), along with a few other fixes:
Difficulty Scaling: Enemy damage now scales down at difficulty level 8 and higher, meaning enemies won't hit as hard in high difficulty encounters.
Squire Goblin: Increased base damage.
Scholar Goblin: Increased base HP.
UI: Fixed various UI issues.
Thanks again for all the support and feedback!