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Goblins Can ConquerNewsPatch v1.0.3 - New Buildings
In-game event

Patch v1.0.3 - New Buildings

Goblins Can Conquer · published 30 Aug 2026, 14:01 UTC

All newsPlayers around this dateRead on Steam

This patch brings not only bug fixes but also a batch of new buildings!

Both the War Camp's Magic School and Keep now provide a new building at each rank. Each one recruits its goblin every 5 turns:

  • Magic School rank 1 grants the Magic Library, which recruits a Goblin Scholar.

  • Magic School rank 2 grants the Mage Tower, which recruits a Goblin Mage.

  • Magic School rank 3 grants the Wizard Sanctum, which recruits the legendary Goblin Wizard.

  • Keep rank 1 grants the Squire Camp, which recruits a Goblin Squire.

  • Keep rank 2 grants the Garrison, which recruits a Goblin Knight.

  • Lastly, Keep rank 3 grants the Citadel, which recruits the legendary Goblin Cataphract.

You can access these new buildings from the War Camp's loadout window, just like the other buildings.

Other than the new content, I've fixed some bugs and done some balance tuning:

  • Totem of Power had a bug that reset Spell Power when combined with Perks that also grant Spell Power. It's now fixed and scales correctly.

  • Totem of Power now grants Spell Power every turn instead of every 2 turns.

  • Extra Tents' tooltip was incorrect, showing the next rank's value instead of the current one. Now fixed.

  • Fixed a bug that caused an incorrect Spoils calculation on victory.

Patch v1.0.3 is already live and you can play it right now by updating the game.

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