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MISFORTUNATE PlaytestNewsMISFORTUNATE Update – Crafting, Payments & Dice Update
In-game event

MISFORTUNATE Update – Crafting, Payments & Dice Update

MISFORTUNATE Playtest · published 3 Sep 2026, 08:14 UTC · build 25097189

All newsPlayers around this dateRead on Steam

This update brings major improvements to payment handling, crafted items, upgrade recovery, the Context Panel and dice presentation.

💰 Payments & Debt Handling

  • Mandatory payments are now handled as a single transaction. The game will no longer automatically take partial funds while you are trying to cover a debt.
  • If you do not have enough Tokens available, you can now raise the required amount however you choose before making the payment.
  • Sell assets, downgrade Units, trade with other players or use other available methods to gather the funds you need.
  • Once you have the full amount, select PAY to complete the transaction in one hit.
  • If you cannot-or choose not to-raise the required amount, you can instead FORFEIT.
  • Player-to-player payments now immediately update both players' balances when the transaction is accepted.
  • Asset management is now available while resolving applicable outstanding payments, including situations occurring outside your normal turn.

📦 PICK-UP & Reusable Upgrade Bars

  • PICK-UP can now recover upgrades from your upgraded Units.
  • Picking up an upgrade returns the Unit to Blank level.
  • The recovered upgrade now appears in your Item Inventory as a physical:
    • Copper Bar
    • Silver Bar
    • Gold Bar
    • Titanium Bar

  • Recovered Bars can later be used on another eligible Unit you own.
  • This makes Unit upgrades fully visible and reusable rather than leaving recovered upgrades as hidden inventory state.
  • New artwork has been integrated for each Upgrade Bar.

🍯 Crafting Updates

  • Totems can now be obtained directly through the Crafting system.
  • Crystals can now be obtained directly through the Crafting system.
  • Re-Roll and Mercy have been reorganised within the Crafted Item collection to accommodate the expanded crafting catalogue.
  • Updated Crafted Item artwork and presentation has been integrated throughout the crafting and inventory systems.

⚔️ Sword & Shield Improvements

  • SWORD interactions have been moved into the Context Panel.
  • Sword can now present eligible players and breakable board items directly through the standard gameplay interface.
  • Sword target selection, cancellation and applicable errors now remain within the Context Panel instead of relying on additional popups.
  • SHIELD reactions have also been integrated into the Context Panel.
  • When a Shield can protect you from another player's action, you can choose between USE SHIELD and ALLOW ACTION directly from the Context Panel.

🎲 New Dice Combo Celebrations

Matching multi-die rolls now receive their own dedicated announcements!

  • DOUBLES – 2 matching dice
  • TRIPLES – 3 matching dice
  • SUPER – 4 matching dice
  • ULTRA – 5 matching dice
  • MASTER – 6 matching dice

Each successful combo now features:

  • A dedicated voiced SFX announcement.
  • Unique high-resolution splash artwork.
  • A new animated screen presentation that impacts into the centre of the screen before dramatically flying away.
  • Full multiplayer presentation so synchronized rolls are celebrated for everyone.

Pitfall escape rolls are excluded from these announcements—they aren't travel-roll combos.

🎲 Improved Multi-Dice Presentation

  • When rolling 3–6 travel dice, all dice now remain visible while your pawn moves around the board.
  • The dice return to their normal presentation once movement has finished.
  • EXTRA DIE rolls are therefore much easier to read and follow.
  • All three Pitfall escape dice now remain visible after the result instead of disappearing immediately.
  • Synchronized multiplayer rolls receive the same improved presentation.

🖥️ Interface & Window Improvements

  • Shop and applicable Event windows can now be temporarily put aside while you manage assets.
  • Minimised gameplay windows can be returned to through the Context Panel.
  • Shop state is preserved while you raise funds, so you can return to what you were doing without losing your current interaction.
  • Several redundant popup recovery behaviours have been removed as the Context Panel continues to become the central interface for gameplay decisions.

🔧 Additional Improvements

  • Improved consistency for Crafted Item and Upgrade Bar asset loading.
  • Various payment, inventory, multiplayer synchronization and interface safeguards have been added alongside the new systems.
  • Additional regression coverage has been added around payments and related gameplay flows.

Steam Build: 25097189

Thanks for playing MISFORTUNATE!

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