
We typically patch at the end of each month, but we want to experiment with small mid-month balance patches - this is the first one of those. The hope is to address things we’ve discovered since the last big patch that can be targeted will small changes or number tweaks. This gives us the ability to address them earlier while keeping our stride for the next big patch.
Ikarus
Increased drag in glide mode so that gliding slows more over time
Design Note: We have more changes we’re working on for Ikarus, so this is more of an interim nudge in the right direction while we’re working on the broader set. We’re particularly looking at strafing runs and how to increase opportunities for counterplay. This nudge should make repeated strafing runs harder and more risky due to losing more speed over time. Once again, though, this is a small step and we have more changes coming.
Rook
Reduced the armor on the mantlet weak spot to 50mm from 60mm
Helio
Made the inner front armor, rear hull, and rear of turret armor more readable and consistent to shoot at, especially at low penetrations
Reduced turret "ear" armor to 45mm from 65mm so the crit spot is more accessible to more penetration values
Tempest
Increased Max Speed to 46 from 44
Increased Max Reverse Speed to 28 from 20
Increased Hull Traverse Speed to 48 from 41.72
Increased Gun Depression to -6.5 from -6
Design Note: Tempest can be extremely strong in the right situations but has struggled to find those situations as we’ve introduced more maps and tanks. These changes are aimed at making Tempest a bit more flexible and easy to drive rather than increasing its raw power via gun or armor changes.
The match start spawn walls now block projectiles
Fixed the description for Drift Sparker to match its behavior
Fixed an issue where the game would force you back to the Standard Game Mode when someone left your squad
Fixed an issue where the Clan Screen would show you as not being in your Discord channel
Fixed an issue where your squad would sometimes show as being in-game when they aren’t, depending on when the party members left the game
Fixed aim drifting slightly when entering sniper mode