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Factory Town 2: ParadiseNewsPatch Notes 131
In-game event

Patch Notes 131

Factory Town 2: Paradise · published 24 Jul 2026, 14:17 UTC · build 24361073

All newsPlayers around this dateRead on Steam

Auto-Transfer Improvements

  • Added item filter to Auto-Transfer so you can specify which items are transferred

  • Auto-Transfer links can now be established even if the receiving building is elevated relative to the source building

  • Improved grouping of AutoTransfer-related items on selected building UI

  • Auto-Transfer now is added to the normal round-robin processing of other building outputs like belts and chutes

New Buildings

  • Added Battery: stores electrical power

  • Added Mana Battery: storage for mana power

Balance Changes

  • Added storage upgrades to reservoir

  • Changed stat value of Magic Potion and Elixir: instead of providing Intelligence stat, it satisfies thirst

  • Added new Super Power Perk: Water Springs. At the cost of one Super Power Token, you can now place Water Springs around your map. It costs 2500 coins per water spring.

Misc Improvements

  • Alerts for ‘No Ocean’ and ‘No Trench’ that appear on Water Pumps now display specific icons instead of generic ‘No Water’ alert

  • Slightly adjusted lighting to have more contrast

  • Recipe rows now have a highlightable arrow, which opens a tooltip for the recipe.

  • Tooltip for recipe shows the production time required

  • Made selection panel background more opaque for better readability

Bug Fixes

  • Fixed bug: Pump Salt Water recipe was allowed to proceed even when no ocean tiles were linked to the Water Pump

  • Fixed bug: When Manual Labor modifier was on, no production was occurring on Icemaker, Steam Boiler, Desalinator, Honeybee Hive, and Mana Power Generator

  • Fixed bug: depending on camera angle, an extra light was being applied to all objects that was supposed to only affect the water

  • Fixed bug: Applying an “Item Slots” upgrade to a storage building would wipe out any custom capacity overrides that had been specified

  • Fixed bug: blurry camera during and after final cutscene

  • Fixed bug: Workers could get stuck Crafting at a building infinitely without going home to sleep or shop. This happened if they were holding an item, but the building never needed that item (because the recipe that consumes it was not actively running)

Hotfix 131b

  • Fixed bug in 131 that was causing Water Springs to not spawn on new Campaign maps

Hotfix 131c

  • Water Springs are retroactively added to the correct spawn locations for Campaign maps if you started a file where the bug was active

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