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Following SeasNewsFollowing Seas Hotfix 0.4.5
Game update

Following Seas Hotfix 0.4.5

Following Seas · published 16 Jul 2026, 00:05 UTC

All newsPlayers around this dateRead on Steam

This small update fixes a number of issues, some old, some new. I'm continuing to work through reported issues and fix things as quickly as I can. Joys of having a day job, I don't have as much time as I'd like. I thank you for your patience.

As a note particularly for those reading updates through Steam - as a number of people have reported, I am absent from the Steam forums. While there's several reasons and I'd prefer not to get into it overmuch -- a major reason is down to resources. I try to keep most of my time centered on actual development, and a big aid is having primarily a single source for reports and feedback, rather than multiple sources often reporting the same issues. The reason I use discord for this is down to it being a much superior platform for communication, particularly when images and files are often going back and forth. I do understand that some players prefer to use the steam forums exclusively, but I hope for your understanding in this matter.

Fixes:

Fixed erratic tackle on decorative stern rope on Dhow.

Fixed ship becoming stuck after entering the wait interface.

Fixed wait interface not consuming resources.

Reduced environmental/sky flicker when passing time at a high rate.

Fixed Ocean surface turning black for a few frames every hour when passing time at a high rate.

Fixed Ocean surface turning black in some cases during normal play.

Fixed (again) hooks becoming desynced from longlines when working the gurdies.

Increased the size of colliders around fish to make interaction more reliable.

Fixed glass objects rendering over top of matchlock geometry.

Fixed several broken colliders on world geometry.

Fixed most instances of player tools showing extensive clipping when using large FOV angles.

Additions

Added more epitaph variants. (Yes crew are in the works.)

More from Following Seas

Other announcements

All news
Game update15 Sep 2026Following Seas Hotfix 0.5.2Small list of changes here - I'm not very good at animation or character stuff in general so getting the crew working is taking considerable time. Fixes: Fixed missing stone collision on Bathis Isle. Changes: Improved 'keel' effectiveness on Caelean junk to be somewhat less rolly and generally more stable. Epitaph movements are now somewhat cleaner, and better aligned with speed and pathfinding…Game update7 Sep 2026Following Seas Hotfix 0.5.1Fixes: Fixed issue that would prevent spawning of Saettia. Fixed load order issue that could cause numerous issues when attempting to sail a ship that had just been loaded in through the shipyard. Fixed invisible cleats on Bathis Isle. Fixed several geometry and shader issues on Bathis Isle. Fixed broken provision dialog in several ships. Hopeful resolution to displaced ship name text. Fixed is…Major update31 Aug 2026Following Seas 0.5 - Initial Crew SystemFixes: Fixed weird hovering second mainmast on lateen Xebec. Fixed, or at least substantially reduced, jitter when piloting rowboats. Improved longline troller's ability to maintain course. Fixed numerous issues that could cause errors during scene transition. Significantly improved stair colliders on Greatship, making traversal smoother. Fixed some minor issues with controller polling. Changes…