Today we want to introduce two of the big changes we're planning to release with the next September Update: one boss refresh who was overdue for attention, and a full rebuild of the Nightmare.
Here's what's been cooking.
Our first boss was running on legacy mechanics and old AI while every boss after him moved on. He's been rebuilt to match. We won't spoil the specifics, but the version you fought is not the version you'll meet.
Your feedback was consistent: the Nightmare (the invasion phase) was a raw DPS check, and fighting it off felt like a chore rather than a decision.
So we rebuilt it. You'll now hold off waves by placing defenses around the Village Core, and the new Infusion and cards system lets you buff those defenses and combine their effects.
More defenses will come along as we polish the game mode to achieve the polish level we expect for the players.
There's a lot more we want to show (core gameplay changes, narrative design, music and more!) and we'll be rolling it out between now and v1.0.
As we progress towards the update, we are hosting some playtest session over this weekend!
Get on Discord with us and we'll share the information there!
Thank you, sincerely. Wishlists have climbed these past few weeks and it's been real fuel for the team. (And yes, we see you enjoying the memes.)
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