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Dome KeeperNewsPatch Notes for v5.0.5
Game update

Patch Notes for v5.0.5

Dome Keeper · published 16 Jun 2026, 11:26 UTC · build 23672262

All newsPlayers around this dateRead on Steam

Hello Keepers!
Hope everyone is enjoying multiplayer still. Who is your favourite keeper currently? We're curious!
We've just rolled out Patch v.5.0.5 and its a biggie! Here's the notes:

MAJOR CHANGES

  • Improved performance of catgoblins, especially for larger maps
  • Second Station now is available in multiplayer games right from the start, but with its weapon disabled. The weapon can be enabled via the same upgrade as before. This change allows multiple keepers to buy upgrades at the same time.
  • New modifier for Versus, which enables the second station's weapon right from the start.
  • New modifier for coop Relic Hunt, which enables the second station's weapon right from the start.
  • New modifier for Relic Hunt, which enhances the monsters damage.
  • Added the option to unbind keybindings.
  • Reworked the network synchronization for Drops, which should improve the network stability greatly and fix several issues around drops in multiplayer.
  • Improved performance for longer runs and larger maps.

MINOR CHANGES

  • Updated some music tracks.
  • Catgoblins will flee the dome when it gets destroyed.
  • The Orchard Buff now also depletes while a wave is active in multiplayer.
  • Various text adjustments.
  • Damage from Electrified Hull now is tracked in the run statistics.

BUGFIXES

  • Fixed keeper selection to not be stored between game starts.
  • Fixed Underground Station revealing always Team1 resources in multiplayer.
  • Fixed resources mined by Assessors Exploding Spheres and Drillbert not tracked as mined resources in the run statistics, which was especially relevant for Prestige Miner Mode.
  • Fixed catgoblins revealing tiles that should remain hidden.
  • Fixed the interaction with the Sidedrillers when multiple players tried to interact with it at once.
  • Fixed drones flying on the worlds surface in Versus mode.
  • Fixed gadget and supplement dropping when using the One Way Teleporter with the Infiltrator.
  • Fixed Orchard Canopy and Shields to properly sync in loaded multiplayer savegames.
  • Fixed the Beastmaster dropping resources in multiplayer unintentional.
  • Fixed several interaction cases between Lift and Infitrators Kunai Carrier.
  • Fixed Auto Repair in the 'Brutal Monsters' assignment.
  • Fixed the timer showing false values for the Client when loading a multiplayer savegame of some Assignments like 'Iron Contribution' and  'Logistical Nightmare'.
  • Fixed Infiltrator's Rope Camera.
  • Fixed the Resource Packer upgrades not scaling as intended.
  • Fixed synchronization issues with Drillbert and other gadgets.
  • Fixed issues with continue multiplayer savegame when a peer changed the keeper selection.

Thanks as always for your continued support!

Team Dome

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