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Dome KeeperNewsPatch v5.0.7 is here!
In-game event

Patch v5.0.7 is here!

Dome Keeper · published 30 Jul 2026, 12:01 UTC

All newsPlayers around this dateRead on Steam

Hey Keepers, we're back once again with another juicy patch full of changes & fixes, including new Relic Hunt modifiers & more!
Thank you as always for your feedback, we really appreciate hearing from you.
Check out the full notes below:

CHANGES

  • Prestige can now be played with more than 2 players in a casual way. Scores of Prestige Runs with 3 or more players are not uploaded.
  • Reworked Kunai Carriers to not collide with each other anymore for better usability and performance. Also the Kunai Carrier now stays intact when the connected tile is destroyed, so that you don't have to pick up all the resources again.
  • The Infiltrator can now pick up carryables while at max carry capacity, replacing the last carryable in the Kunai Carrier.
  • New Versus modifier 'No Relics': No relics will spawn, removing relic stealing for a less competitive Versus experience.
  • New Relic Hunt modifier 'Short Cycles': Cycles will be way shorter overall, presenting a new challenge.
  • New Relic Hunt modifier 'Tough Start': The initial wave strength is increased, presenting a new challenge.
  • Added an option to toggle the Infiltrator's auto pickup. The setting is found in the Keeper Input Options.

BUGFIXES

  • Fixed kunai carrier not dissolving when entering the gravitational lift.
  • Fixed client being incorrectly marked as a cheater in Prestige Miner mode. This also caused the score not to upload for the client.
  • Fixed sessions claiming to be full if a player disconnects during landing stage.
  • Fixed goblin holes being dug out while the game is paused.
  • Fixed parasitic drone nest being invisible when rejoining a game.
  • Fixed visual glitches with World7 background in Versus mode.
  • Fixed droneyard station clipping through artillery dome.
  • Fixed infiltrator chain stretching when gadget/supplement popup opens.
  • Fixed catgoblins and vines to be on top of the shaft gadgets to match the goblin holes.
  • Fixed resources getting stuck in the loadout when tiles were mined while the game mode changed.
  • Fixed a crash for the host that sometimes appeared when tiles were mined while the game mode changed.
  • Fixed resources carried by gravitational lift not counting towards the achievement 'My good Mule'.
  • Fixed relic animation not triggering for the clients.
  • Fixed gadget selection not being remembered between multiple assignment runs.
  • Fixed loaded runs playing the wrong keeper's music.
  • Fixed drops falling off the map when a Beastmaster tried to take drops from another Beastmaster.
  • Fixed Kunai Carrier getting stuck at edges sometimes.

Hope everyone's having a good summer,
Team Dome

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