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Into EvilNewsINTO EVIL Update 1.5ea - The Furious Fling Update
In-game event

INTO EVIL Update 1.5ea - The Furious Fling Update

Into Evil · published 29 May 2026, 12:32 UTC · build 23469839

All newsPlayers around this dateRead on Steam

Salutations from the dungeons, o delvers!

Once again, I bring you a fresh content update for INTO EVIL! This one spices up ranged combat quite a bit!

Visual Changes

  • All worn equipment sprites now have normal maps, making them appear much more cohesive with their environment. (Stay tuned for further improvements to lighting in a future update!)

Ranged Combat Changes

  • Several new weapons have been added that can be thrown at foes: Hatchets, Javelins, Discus Shields, and Tridents!

  • Weapons can now receive the “Hurling” modifier, which allows them to be thrown.

  • Ranged weapons can now drop with a mod that makes their projectiles home towards targets.

  • The Aim spell now makes affected projectiles home in on targets.

  • Ranged or thrown weapons can now drop with a mod that makes launched reusable projectiles automatically return to you. (This can hit enemies from behind if used precisely!)

Other Changes

  • The Halberd and Bec de Corbin “heavy stab” attack can now pass through grates.

  • Item modifiers that grant melee status effects now also apply to ranged attacks (and vice versa), making weapon modifiers more consistent. (For example, a Longbow of Cinders will now set enemies on fire when they are shoved, and a Hurled Longsword of Frost will chill enemies when thrown at them).

  • The Veteran’s appearance has been adjusted to better match his portrait.

  • Items with injected sub-objects (for example, sources of magical radiance) now also maintain such effects when on the ground (or while thrown).

  • Pikes and Lances now require great strength to dual wield.

  • Items that fall into corners/alongside the edge of walls are now gently repelled, making them more reliably visible.


Next up: Stealth and AI improvements!

More from Into Evil

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