Hello! Tightening things up before Next Fest:
[Balance]
- Bombs no longer detonate if you jump over them
- Added a second type of bomb that's a falling missile triggering a fire wave
- fixed a bug that caused slow-mo to not trigger on death and other certain conditions
- rebalanced second phase of giant skeleton boss fight (slightly harder now)
[Accessibility]
- Added alternative and remappable keyboard inputs for Attack and Jump (Defaults to Left Shift and Left Alt keys)
- Radically reduced the amount of camera shakes
[Optimization/Graphics]
- improved some of the animations, notably jumps (permanent project...:)
- more shaders added to pre-compilation
- and tightened up shader pre-compilation progress bar (the ONLY meter in DAWN ONE :)
- more particle systems visual bug fixes (another permanent project...)
THANKS FOR PLAYING!