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DAWN ONENewsDAWN ONE IS OUT NOW!
Steam news

DAWN ONE IS OUT NOW!

DAWN ONE · published 11 Sep 2026, 12:56 UTC

All newsPlayers around this dateRead on Steam

“Hack away at the unessential.” (Bruce Lee)

DAWN ONE is a top-down hack and slash pure action gauntlet controlled with the mouse. It’s unique, minimalist cut-to-the-core, centered around overcoming and mastering difficulty. It will not feel familiar, and doesn’t play like any other game. I hope you will stick and connect with it. 

MASTER THE CHALLENGE

100% mouse-driven, 2 buttons. Move, attack and jump at a precision, accessibility and speed only a mouse can provide. Difficulty ramps up and a couple of mistakes can send you back to the start, like in old arcade games. No fluff, no filler, 100% gameplay. Nothing to wait for, no meters to fill, no cooldowns. Some numbers do go up though!

A SOLO PROJECT MADE WITH ❤️

No asset flipping, no GenAI. Solo developed from start to finish, everything in DAWN ONE, models, textures, effects, animation, gameplay timings and systems — everything — has been carefully handcrafted and balanced over years of development.

NOW WITH A NEW SURVIVAL MODE!

Survival Mode is in, with its own leaderboard. Survive a single night at maximum upgrades and keep the chain going for as long as possible with gradually increasing difficulty, while competing for high scores.

WHAT’S NEXT

A Tutorial (I thought a mouse-only minimalist game wouldn’t need one, but I was wrong :)) and Steam Achievements are in the pipe. However, I can’t commit to release dates because life often gets in the way (hashtag solo dev life) so please stay tuned! I’m working on this as fast as possible.

BIG THANKS 

A big thank you to everyone who tried the playtest build and the demo, wishlisted the game, made videos, gave feedback, liked and/or re-posted my tweets, told their friends about it, and most of all… 

THANKS FOR PLAYING!

More from DAWN ONE

Other announcements

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Game update11 Sep 2026Patch 20260911Hi! RECENT CHANGES - Adjusted enemies spawns balance during the battle before the last boss fight to be a little easier (armored enemies are slightly less likely to spawn) - Added a live stats UI element (top left corner) that tracks scoring breakdown in real-time (optional with the "Live Stats" toggle button) - Added an "Infinite" Survival Mode with its own leaderboard that consists in survivi…Game update28 Aug 2026my first patch - 2026/08/28Hey, little tweaks - Mouse cursor now slightly bigger at 1080p + added a scale option - Dizzy effect depletes slightly faster when poisoned THANKS FOR PLAYING!In-game event4 Aug 2026Update logHello super cool people --- Quick update on things that have gone in the demo recently: - Overhauled Training Mode with it's own menu and options. - Fixed a bug on Putrids attacks and frame data (sometimes their contacts didn't register...) - Putrids no longer spawn poison pools if they're the last enemy to be taken out (cosmetic, as you're invulnerable during last enemy sequence anyway). - Sli…