Hello super cool people --- Quick update on things that have gone in the demo recently:
- Overhauled Training Mode with it's own menu and options.
- Fixed a bug on Putrids attacks and frame data (sometimes their contacts didn't register...)
- Putrids no longer spawn poison pools if they're the last enemy to be taken out (cosmetic, as you're invulnerable during last enemy sequence anyway).
- Slightly increased the time it takes to get poisoned while standing in a poison pool. It is still extremely fast though (0.1s to 0.175s 0.12s)
- Polished intro cut scene.
- Overhauled collisions precision (hardly noticeable little extra cost on CPU for improved hit detection).
- Throwing Knives visual effect more obvious, and added a wizzz sound effect when they're shot.
- Some of the smaller UI text has been scaled up a little for readability, and so jiggled some ui elements around a bit.
- More shaders added for pre-compilation to prevent the infamous Unreal Engine stutters. THANKS FOR PLAYING!