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DAWN ONENewsPatch 20260911
Game update

Patch 20260911

DAWN ONE · published 11 Sep 2026, 11:32 UTC

All newsPlayers around this dateRead on Steam

Hi!

RECENT CHANGES

- Adjusted enemies spawns balance during the battle before the last boss fight to be a little easier (armored enemies are slightly less likely to spawn)

- Added a live stats UI element (top left corner) that tracks scoring breakdown in real-time (optional with the "Live Stats" toggle button)

- Added an "Infinite" Survival Mode with its own leaderboard that consists in surviving a single night for as long as possible with gradually increasing challenge and competing for high scores.

- Capped Chain Multiplier (I'm not going to call it "Combo":)) from 99 to 999 (for the really hardcore :))

- (Scoring) Increased time bonus gradually from Night 5 to end game (up to 999.9)

- Increased throwing daggers fire rate when poisoned (slightly).

- Dawn’s ponytail turns blonde depending on her attack speed (full blonde = max speed reached).

BUG FIXES / OPTIMISATION

- Fix for the Chain Multiplier UI element (No.I’m not calling it “Combo”:)) not disappearing when breaking the chain.

- Fixed a bug that randomly returned the game to the front end in the middle of gameplay.

- Fixed a couple of input buffer issues: One that was triggering a Ground Dash instead of an Air Dash while airborne, and one that was preventing Knock Backs from happening when spamming attacks (so effectively an exploit that was fixed).

- Cleaned up and removed some “legacy” features that were taking performance for nothing.

- Added more shaders for pre-compilation.

THANKS FOR PLAYING!

More from DAWN ONE

Other announcements

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Steam news11 Sep 2026DAWN ONE IS OUT NOW!“Hack away at the unessential.” (Bruce Lee) DAWN ONE is a top-down hack and slash pure action gauntlet controlled with the mouse. It’s unique, minimalist cut-to-the-core , centered around overcoming and mastering difficulty . It will not feel familiar, and doesn’t play like any other game. I hope you will stick and connect with it. MASTER THE CHALLENGE 100% mouse-driven, 2 buttons. Move, attack…Game update28 Aug 2026my first patch - 2026/08/28Hey, little tweaks - Mouse cursor now slightly bigger at 1080p + added a scale option - Dizzy effect depletes slightly faster when poisoned THANKS FOR PLAYING!In-game event4 Aug 2026Update logHello super cool people --- Quick update on things that have gone in the demo recently: - Overhauled Training Mode with it's own menu and options. - Fixed a bug on Putrids attacks and frame data (sometimes their contacts didn't register...) - Putrids no longer spawn poison pools if they're the last enemy to be taken out (cosmetic, as you're invulnerable during last enemy sequence anyway). - Sli…