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CorelithNewsv0.2.7 — Altar & Boss Soul Balance
In-game event

v0.2.7 — Altar & Boss Soul Balance

Corelith · published 3 Sep 2026, 07:02 UTC · build 25095865

All newsPlayers around this dateRead on Steam

This patch is a light balance pass centered on the Altar, giving a boost to rewards and Guardian Souls whose effects were too weak to be worth choosing, along with a small reach increase for Frostwind.Something bigger is also in the works: the Hard difficulty is being broken into several tiers — not just a finer split of what exists now, but new tiers beyond it for players who want a harder run — and part of that is a set of terrain hazards themed to each stage. More details in a future patch.Balance

  • Altar: Twin Growth → Full Bloom

    • Renamed, and reworked from "two random skills gain 1 level" to "all of your skills gain 1 level"

  • Altar: Full Blessing

    • In addition to fully restoring HP, now also increases Max HP by 50

  • Altar: Pact of Blood

    • Current HP cost: 100–300 → 50–250

    • Max HP gain changed from half the HP spent to the full amount spent

  • Altar: Transmutation

    • The transformed skill is now taken to max level

  • Guardian Soul: Awakening

    • Levels granted on pickup: 1 → 3

  • Skill: Frostwind

    • Range increased

Improvements

  • Optimized nearest-enemy targeting so it costs less each frame, especially in dense waves

Bug Fixes

  • Fixed the basic attack tooltip not refreshing immediately when a weapon upgrade with no stat change was attached

More from Corelith

Other announcements

All news
Community10 Sep 2026Coming Next Week — ErosionNo patch this week — we're taking the week off to focus on what's coming next. Instead, here's a preview of the update landing next week. Erosion Erosion is the new tiered challenge system that replaces the Hard difficulty. Instead of a single "Hard" toggle, difficulty is split into tiers, and each tier stacks a new constraint on top of the previous one — leaner shops, tougher enemies, pricier…In-game event27 Aug 2026v0.2.6 — Chill Trace Rework & Skill BalanceThis patch centers on a full rework of Chill Trace and a broad pass over skills that were falling behind. Chill Trace is no longer just a small slow on hit — landing active-skill damage now builds chill stacks, and a full stack detonates for burst damage and a stun. On top of that, a handful of skills got faster cooldowns, more damage, or bigger hitboxes. There's also a change to how Guardians…In-game event20 Aug 2026v0.2.5 — Steam Input Stability & Gamepad NavigationA follow-up to last patch's gamepad support: this one is all about ironing out the wrinkles. Steam Input should now behave correctly when a controller connects mid-session, targeting feels more precise, and menu/battle navigation is smoother in several spots. A few bug fixes on top. Thanks for all the controller feedback so far! Balance · Gold Slime · Now starts its escape countdown automatical…