This patch is a light balance pass centered on the Altar, giving a boost to rewards and Guardian Souls whose effects were too weak to be worth choosing, along with a small reach increase for Frostwind.Something bigger is also in the works: the Hard difficulty is being broken into several tiers — not just a finer split of what exists now, but new tiers beyond it for players who want a harder run — and part of that is a set of terrain hazards themed to each stage. More details in a future patch.Balance
Altar: Twin Growth → Full Bloom
Renamed, and reworked from "two random skills gain 1 level" to "all of your skills gain 1 level"
Altar: Full Blessing
In addition to fully restoring HP, now also increases Max HP by 50
Altar: Pact of Blood
Current HP cost: 100–300 → 50–250
Max HP gain changed from half the HP spent to the full amount spent
Altar: Transmutation
The transformed skill is now taken to max level
Guardian Soul: Awakening
Levels granted on pickup: 1 → 3
Skill: Frostwind
Range increased
Improvements
Optimized nearest-enemy targeting so it costs less each frame, especially in dense waves
Bug Fixes
Fixed the basic attack tooltip not refreshing immediately when a weapon upgrade with no stat change was attached