A follow-up to last patch's gamepad support: this one is all about ironing out the wrinkles. Steam Input should now behave correctly when a controller connects mid-session, targeting feels more precise, and menu/battle navigation is smoother in several spots. A few bug fixes on top. Thanks for all the controller feedback so far!Balance
Gold Slime
Now starts its escape countdown automatically after a delay even if never detected by the player
Improvements
Gamepad Targeting
Simplified on-screen target detection and tuned the aim cone for more consistent target selection
Gamepad Navigation
Store focus now moves more naturally overall
Improved focus handling when skills are dismantled
Added a pulsing highlight to buttons that were hard to notice while focused with a controller
Achievements
Scroll position now resets to the top each time the achievement list or unlock popup is reopened
Bug Fixes
Tooltips
Fixed tooltips closing in situations where they shouldn't
Steam Input
Fixed the game not responding when a Steam Controller was connected mid-session
Fixed button glyphs not switching correctly between different Steam Input devices
Fixed duplicate inputs when using a standard gamepad through Steam Input
Achievements
Fixed the unlock popup closing unintentionally via the Confirm button while scrolling