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CorelithNewsv0.2.5 — Steam Input Stability & Gamepad Navigation
In-game event

v0.2.5 — Steam Input Stability & Gamepad Navigation

Corelith · published 20 Aug 2026, 07:30 UTC · build 24834179

All newsPlayers around this dateRead on Steam

A follow-up to last patch's gamepad support: this one is all about ironing out the wrinkles. Steam Input should now behave correctly when a controller connects mid-session, targeting feels more precise, and menu/battle navigation is smoother in several spots. A few bug fixes on top. Thanks for all the controller feedback so far!Balance

  • Gold Slime

    • Now starts its escape countdown automatically after a delay even if never detected by the player

Improvements

  • Gamepad Targeting

    • Simplified on-screen target detection and tuned the aim cone for more consistent target selection

  • Gamepad Navigation

    • Store focus now moves more naturally overall

    • Improved focus handling when skills are dismantled

    • Added a pulsing highlight to buttons that were hard to notice while focused with a controller

  • Achievements

    • Scroll position now resets to the top each time the achievement list or unlock popup is reopened

Bug Fixes

  • Tooltips

    • Fixed tooltips closing in situations where they shouldn't

  • Steam Input

    • Fixed the game not responding when a Steam Controller was connected mid-session

    • Fixed button glyphs not switching correctly between different Steam Input devices

    • Fixed duplicate inputs when using a standard gamepad through Steam Input

  • Achievements

    • Fixed the unlock popup closing unintentionally via the Confirm button while scrolling

More from Corelith

Other announcements

All news
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