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Wildaria PlaytestNewsClosed Alpha 1.1 (Snapshot) - New Pet Abilities, Call/Recall pet function, more!
Game update

Closed Alpha 1.1 (Snapshot) - New Pet Abilities, Call/Recall pet function, more!

Wildaria Playtest · published 21 Jul 2026, 03:53 UTC

All newsPlayers around this dateRead on Steam

Wildaria — Patch Notes (Closed Alpha 1.1)

🐾 Pets & Companions
New Call/Recall system: summon or dismiss your pet on command with a new button, UI, and full system — no more losing a pet to death or an accidental fight.
Mid-combat pet swapping: swap pets from the hotbar via right-click (or RT on gamepad) without pausing the game.
New Call/Recall VFX: pets now fade into white pixels that fly back to the player, or fly outward to re-form the pet.
16 new pet environment abilities added (up from 4 to 20 total!), including new movement types: Spin, Jump, Stampede, and Blast.
New ability icons and keybinds, integrated across all existing pets.
Mounted pets now correctly play vertical animations when using a controller.
Fixed pet milestone notification text in the Wildapedia.
⚔️ Combat & Arena
You can no longer enter the Arena if your pet is dead.
Controller aim assist now only activates while stopping movement input, instead of while walking and following the cursor.
Dash now defaults to dashing in the direction you're walking.
Call/Recall can now be rebound.
🎨 UI & Systems
Skill point display: once you've invested 3 points, or a skill has no downstream unlock, its number now displays as a plain number instead of a fraction.
Added a Delete Quest button to the quest log. Note: this hides the quest permanently from your log, but the quest still functions in the background to avoid breaking quest logic.
Fixed on-hover item alignment issues with gamepad and when buying from merchants.
💬 Dialogue & Lore
Added a phased Ora dialogue prompting you to consume spore.
Added new dialogue for lore and tutorialization; fixed several typos.
🐛 Bug Fixes
Removed the collider from the taming bubble — tested and confirmed you can still push the bubble by walking into it.

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Game update15 Sep 2026Alpha 1.1.5 - Paths, Rivers, Archipelagos, and Sign PostsAdded · New sign posts pointing toward POIs. Starting sign post · 3 new Qukin variants, one for each element · Soft-lock protection for piglet death in the tutorial dungeon · New paths, archipelagos, and oasis rivers forming more distinguishable world landmarks · New capture level variable to track when a pet was captured; pet HP per level now doubles for every level earned alongside the player…In-game event12 Sep 2026Alpha v1.1.4 - A Curious SpriteHello Wildarians! A curious sprite has entered the starting dungeon to lead you through. Very excited for you all to experience the new updates, so many bugs fixes, balancing and more. Appreciate you all. Happy Adventuring, Spacefudge 🐸 Here's the full changelog: \ Added\ \ \ · New pet: Qukin \ · Boss Warning panel showing the level range of arena bosses before entry \ · Redesigned tutorial du…Game update6 Sep 2026Alpha v1.1.3 PatchAdded · Hold-to-attack option · Delay before attacking is possible after dialogue closes · Protection against the player being deleted alongside a dying pet · New Tutorial OTI system with new indicator animations and closing SFX · SFX for when an OTI is shown · Many new tutorial OTIs implemented and tested across scripts · More Qukin sprites Fixed · Yes/No button text overlapping, resized to fi…