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Wildaria PlaytestNewsAlpha v1.1.4 - A Curious Sprite
In-game event

Alpha v1.1.4 - A Curious Sprite

Wildaria Playtest · published 12 Sep 2026, 20:51 UTC

All newsPlayers around this dateRead on Steam

Hello Wildarians!

A curious sprite has entered the starting dungeon to lead you through. Very excited for you all to experience the new updates, so many bugs fixes, balancing and more.

Appreciate you all.

Happy Adventuring,

Spacefudge 🐸

Here's the full changelog:

[b]Added[/b]

[list]

[*] New pet: Qukin

[*] Boss Warning panel showing the level range of arena bosses before entry

[*] Redesigned tutorial dungeon with 2 more rooms, more one-time indicators, Qukin, another boss door, and more

[*] New cutscene system to move characters, trigger effects, and jump — used for Qukin luring in the tutorial dungeon

[*] New capture level variable to track when a pet was captured; pet HP per level now doubles for every level earned alongside the player

[*] Enemy level now scales up/down based on distance from origin

[*] Arena challenges now have a multi-day wait to prevent farming

[/list]

[b]Fixed[/b]

[list]

[*] Special ability alert effect

[*] Pet level-up spam when multiple XP orbs exceeded the level total in one frame

[*] Bubble spam when repeatedly entering/exiting water

[*] Reusing a world with a new player not granting Ora's spore

[*] Pet XP requirement scaling

[/list]

[b]Changed[/b]

[list]

[*] Twen is now stationary

[*] Improved the special ability alert effect

[*] Reverted attacking functionality to its previous behavior

[*] Adjusted Twen's dialogue

[*] Mana compass now points toward bosses and Ora

[*] Increased animal spawns on tropical islands

[*] Tweaked the exclamation mark on tutorial Qukin

[/list]

[b]Known Issues / Backlog[/b]

[list]

[*] Multiple food items possibly being eaten at once

[*] Pets keep water cover when entering buildings/rooms/dungeons from water

[*] Players still trigger water step SFX when entering buildings/rooms/dungeons from water

[*] Dialogue text overlapping dialogue choice buttons

[*] Pet XP not saving properly when placed in inventory or on death

[*] Shift+click into armor/pet slots doesn't clear the One Time Indicator

[*] Foliage sway shader disabled (needs player-velocity buffer without the costly camera velocity component)

[*] Lag spikes on item pickup/drop/buy/sell, inventory-to-chest moves, and pet slotting after long play sessions — suspected cause: RefreshInventorySlots

[*] Bandit projectiles passing through ruin walls

[*] Evolve level not shown in the Wildapedia

[*] Pet/NPC AI getting stuck, failing to navigate obstacles, or targeting incorrectly after extended play

[*] Lord "Challenge the Arena" quest needs to verify the arena in the Lord's own village specifically, and should name the village in the quest text

[*] Lag spikes when turning in main quests / finishing tutorials — caused by saving blocking the main thread

[*] Boomerang sometimes not despawning and following the player

[*] Harvesting (E) near a pet instantly feeding it — needs a key-up delay

[*] Slow load times when leaving rooms/dungeons

[*] Abandoned quests should complete with an "[Abandoned]" tag, be reversible, persist correctly, and clear their map markers

[/list]

More from Wildaria Playtest

Other announcements

All news
Game update15 Sep 2026Alpha 1.1.5 - Paths, Rivers, Archipelagos, and Sign PostsAdded · New sign posts pointing toward POIs. Starting sign post · 3 new Qukin variants, one for each element · Soft-lock protection for piglet death in the tutorial dungeon · New paths, archipelagos, and oasis rivers forming more distinguishable world landmarks · New capture level variable to track when a pet was captured; pet HP per level now doubles for every level earned alongside the player…Game update6 Sep 2026Alpha v1.1.3 PatchAdded · Hold-to-attack option · Delay before attacking is possible after dialogue closes · Protection against the player being deleted alongside a dying pet · New Tutorial OTI system with new indicator animations and closing SFX · SFX for when an OTI is shown · Many new tutorial OTIs implemented and tested across scripts · More Qukin sprites Fixed · Yes/No button text overlapping, resized to fi…Game update30 Aug 2026Alpha v1.1.2 - Quality of Life Bug Patch 🐛Fixed a few important things! · Fixed Scenery blocking boss doors and mountain caves and staircases · Fixed Pet Stat UI stuck open · Fixed spawning in the void of caves because entrances were not spawning · Fixed riding tall mounts allowing players to skip blocking boulders and locked doors