
Hello Wildarians!
A curious sprite has entered the starting dungeon to lead you through. Very excited for you all to experience the new updates, so many bugs fixes, balancing and more.
Appreciate you all.
Happy Adventuring,
Spacefudge 🐸
Here's the full changelog:
[b]Added[/b]
[list]
[*] New pet: Qukin
[*] Boss Warning panel showing the level range of arena bosses before entry
[*] Redesigned tutorial dungeon with 2 more rooms, more one-time indicators, Qukin, another boss door, and more
[*] New cutscene system to move characters, trigger effects, and jump — used for Qukin luring in the tutorial dungeon
[*] New capture level variable to track when a pet was captured; pet HP per level now doubles for every level earned alongside the player
[*] Enemy level now scales up/down based on distance from origin
[*] Arena challenges now have a multi-day wait to prevent farming
[/list]
[b]Fixed[/b]
[list]
[*] Special ability alert effect
[*] Pet level-up spam when multiple XP orbs exceeded the level total in one frame
[*] Bubble spam when repeatedly entering/exiting water
[*] Reusing a world with a new player not granting Ora's spore
[*] Pet XP requirement scaling
[/list]
[b]Changed[/b]
[list]
[*] Twen is now stationary
[*] Improved the special ability alert effect
[*] Reverted attacking functionality to its previous behavior
[*] Adjusted Twen's dialogue
[*] Mana compass now points toward bosses and Ora
[*] Increased animal spawns on tropical islands
[*] Tweaked the exclamation mark on tutorial Qukin
[/list]
[b]Known Issues / Backlog[/b]
[list]
[*] Multiple food items possibly being eaten at once
[*] Pets keep water cover when entering buildings/rooms/dungeons from water
[*] Players still trigger water step SFX when entering buildings/rooms/dungeons from water
[*] Dialogue text overlapping dialogue choice buttons
[*] Pet XP not saving properly when placed in inventory or on death
[*] Shift+click into armor/pet slots doesn't clear the One Time Indicator
[*] Foliage sway shader disabled (needs player-velocity buffer without the costly camera velocity component)
[*] Lag spikes on item pickup/drop/buy/sell, inventory-to-chest moves, and pet slotting after long play sessions — suspected cause: RefreshInventorySlots
[*] Bandit projectiles passing through ruin walls
[*] Evolve level not shown in the Wildapedia
[*] Pet/NPC AI getting stuck, failing to navigate obstacles, or targeting incorrectly after extended play
[*] Lord "Challenge the Arena" quest needs to verify the arena in the Lord's own village specifically, and should name the village in the quest text
[*] Lag spikes when turning in main quests / finishing tutorials — caused by saving blocking the main thread
[*] Boomerang sometimes not despawning and following the player
[*] Harvesting (E) near a pet instantly feeding it — needs a key-up delay
[*] Slow load times when leaving rooms/dungeons
[*] Abandoned quests should complete with an "[Abandoned]" tag, be reversible, persist correctly, and clear their map markers
[/list]