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Veil WalkerNewsVeil Walker - June Update
Community

Veil Walker - June Update

Veil Walker · published 18 Jun 2026, 05:25 UTC

All newsPlayers around this dateRead on Steam

Another short update to keep people informed on what has been happening recently. Since the last update, a lot of the under the hood items, particularly around networking and steam has been resolved (at least in a first instance). Work has been able to shift back to more creative items.

Core Systems

  • Steam Testing: Lots more testing in this space and bug fixes.

  • Skill Tree: The skill tree’s appearance has been completely overhauled, with animation and node states being used to update how they are displayed to the user. You can see the below video to get an idea of how it now looks.

World & Environment

  • Object Fading: Foliage and large objects that block the view of the player’s character now can be faded so that you can still view the character. This is still being fully implementing across all existing objects where applicable.

  • World Corruption Scaling: Work is underway on a system that scales the appearance of the world depending on the difficulty / level of corruption that the player is currently playing in. The system has been developed, however the objects themselves and such now need to be made and placed in maps still. This will then replace the maps you may have previously seen.

Player & Enemies

  • Skills: A number of new skills have been added. You can find some short clips of these and previous skills at Youtube Shorts

  • First Unique Item Added: Our first unique item has been added, changing the effect of one of the skills.

  • Host (Boss) Lairs: Host lairs have been implemented into the hunt system. With players required to defeat all lesser bosses, before unlocking and transporting to the Host’s Lair for the boss fight. The Lairs themselves are still a work in progress.

Other

  • Bug Fixes: Various bug fixes and improvements.

More from Veil Walker

Other announcements

All news
Community5 Mar 2026Veil Walker - March UpdateLots of hard work has been happening behind the scenes on Veil Walker since the last update. Unfortunately, the majority of this has been under the hood type work, so there aren’t any new content videos to show just yet, but due to the time since the last updated I felt it best to provide at least something for those of you that are interested in the project. Core Systems · Steam Testing: The f…Community11 Dec 2025Veil Walker December UpdateA quick update on what has been happening on Veil Walker in the background. Things have been slowly progressing, with more under the hood changes occurring which should set things up for a better final game. Core Systems · New Movement System Complete: The new movement system is now fully implemented across the Player, NPCs, and Enemies for all basic locomotive movements. · Footsteps: Added foo…