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VeilWalkerNewsVeil Walker December Update
Community

Veil Walker December Update

VeilWalker · published 11 Dec 2025, 08:07 UTC

All newsPlayers around this dateRead on Steam

A quick update on what has been happening on Veil Walker in the background. Things have been slowly progressing, with more under the hood changes occurring which should set things up for a better final game.

Core Systems

  • New Movement System Complete: The new movement system is now fully implemented across the Player, NPCs, and Enemies for all basic locomotive movements.

  • Footsteps: Added footstep sounds and effects for all creatures, dynamically changing based on the ground material. The Player also now leaves footprints depending on the surfaces they have walked on.

  • Optimisation: Implemented Object Pooling for projectiles (with plans to expand to enemies) to boost performance.

  • Impact Improvements: Added impact sounds and effects for both projectiles and melee attacks, with feedback that changes based on the material hit.

 Player & Enemies

  • Combat Revamp: Player basic attacks have been fully revamped to integrate with the new movement system, featuring new animations dependent on the weapon type.

  • New Weapon: Added the Bow to the player's arsenal, including arrows embedding into enemies.

  • Skill Improvements: Updating and improving the animations and sound effects for remaining existing player skills is underway (approx. 25% complete).

  • Enemy Update: The Rock Golem Host has gotten an upgrade from its placeholder asset. Its new model and animations are now in place, and I’m in the process of  revisiting its skills to match the new look (approx. 75% complete).

  • Enemy Sounds: Enemy attacks also now have sound effects.

Hopefully in the near future I’ll have some videos and images to share, instead of just the dry text above.

For those that haven't seen it, you can find movement snippet below which was posted on Veil Walkers youtube channel

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Community18 Jun 2026Veil Walker - June UpdateAnother short update to keep people informed on what has been happening recently. Since the last update, a lot of the under the hood items, particularly around networking and steam has been resolved (at least in a first instance). Work has been able to shift back to more creative items. Core Systems · Steam Testing: Lots more testing in this space and bug fixes. · Skill Tree : The skill tree’s…Community5 Mar 2026Veil Walker - March UpdateLots of hard work has been happening behind the scenes on Veil Walker since the last update. Unfortunately, the majority of this has been under the hood type work, so there aren’t any new content videos to show just yet, but due to the time since the last updated I felt it best to provide at least something for those of you that are interested in the project. Core Systems · Steam Testing: The f…