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VeilWalkerNewsVeil Walker - March Update
Community

Veil Walker - March Update

VeilWalker · published 5 Mar 2026, 03:29 UTC

All newsPlayers around this dateRead on Steam

Lots of hard work has been happening behind the scenes on Veil Walker since the last update. Unfortunately, the majority of this has been under the hood type work, so there aren’t any new content videos to show just yet, but due to the time since the last updated I felt it best to provide at least something for those of you that are interested in the project.

Core Systems

  • Steam Testing: The first build for internal testing has been successfully uploaded onto Steam.

  • Multiplayer: Multiplayer sessions have been incorporated with Steam, including the ability to find your Steam friend’s sessions easily.

  • Optimisation: Further optimisation of existing skills.

Player & Enemies

  • Hit Reactions: Hit reactions have been added to all existing enemies, as well as the player character.

  • Skill Improvements: All existing Skills have now had new animations and sound effects incorporated into them.

  • Enemy Skills: All enemy skills have now been updated to incorporate the new systems, sounds and generally tweaked.

Other

  • Bug Fixes: Various bug fixes and improvements.

I’m hopeful in the near future I’ll find the time to put out some new clips and shorts to better visualise the above changes.

More from VeilWalker

Other announcements

All news
Community18 Jun 2026Veil Walker - June UpdateAnother short update to keep people informed on what has been happening recently. Since the last update, a lot of the under the hood items, particularly around networking and steam has been resolved (at least in a first instance). Work has been able to shift back to more creative items. Core Systems · Steam Testing: Lots more testing in this space and bug fixes. · Skill Tree : The skill tree’s…Community11 Dec 2025Veil Walker December UpdateA quick update on what has been happening on Veil Walker in the background. Things have been slowly progressing, with more under the hood changes occurring which should set things up for a better final game. Core Systems · New Movement System Complete: The new movement system is now fully implemented across the Player, NPCs, and Enemies for all basic locomotive movements. · Footsteps: Added foo…