
The new Godot client isn't only for the desktop. The same 23 games, the same rules and the same opponents now run on Android and iOS. Both store versions are in testing right now — if you'd like to try one, say so and I'll add you to the beta.
Small screens make small cards. So there's a discreet rail sitting under your thumb: drag it up and the table grows, drag it down and your hand does. Let go, and everything springs back. It's a magnifier, not a mode — nothing stays zoomed, and nothing is left broken when the turn changes.
While you hold it, sliding sideways pans across a wide board or a long hand — and you can still play a card with your other thumb, because it's your real table being magnified, not a picture of it.
The rail sits on the right by default, and moves to the left for left-handers. It's held with the thumb, so it follows the hand that holds the device.
It appears on its own on small screens, and can be forced on or off in the settings.
Nothing is taken away. The slider stays off on the desktop, where you have the room — but you can switch it on if you play on a touchscreen or a handheld.
Interested in the beta? Leave a message in the Steam discussions.
Good game.