v.Alpha-2.0
New Content
- Added 3 Floor 2 Enemies for the Tower Gamemode each with 3 unique new cards.
- Added a High Score banner that tracks both Hardcore and Standard for Tower
- Theres now a "Random Passenger" button in the Tower gamemode.
- Created a new option in custom lobbies to "Allow Duplicate Factions", allowing players to verse with same factions or even crowns.
Changes
- Cloudy Skies now has a stronger, smoothly repeating world-space cloud-shadow animation.
- Revolt Strike checks previous Satyr attacks before registering Tefa’s current attack.
- Newly unlocked passengers in the Tower gamemode now receive a card-flip, golden particle/pulse animation and sound.
- Removed the weird Holy Sanctuary effect.
- Negative damage modifiers now display inline, such as Sword Slash deals 2-2 Slashing damage for 0 damage total.
- Blue Jelly now explains its one-creature-per-five-current-Health capacity and forced spit-out behaviour.
- Scorching Ray is blocked by intervening cards instead of piercing through them.
- Focus Zap is excluded from the randomly obtainable enemy pool in the Tower gamemode.
- Call Thunder only allows a second target if its Raining.
- Updated Card Artwork for Skeleton Rat, Pile Of Rat Bones, Adult Slime, Baby Slime, Never-yielding Nevill, Flaming Skull and Alpha Rat.
- Clicking elsewhere on the screen with a Collection Setting tab open now collapses it.
- Alpha Rat now has a new Passive Ability "Call the Shots".
- You can now unlock Hardcore mode after completing 5 tower levels in a single run rather than 10.
- Never-yielding Nevill's name has been changed to "The Never-yielding Knight"
- "The Never-yielding Knight" now has a dynamic 4 stage artwork that updates every time he dies.
- Updated Enemy AI logic to better handle Action cards and prevent self-targeting.
- Board slots have now been changed from columns to a more appropriate grid-like structure
- In Standard Tower Mode every time the player clears a floor their Crown passengers gain and heal +2 Maximum health.
- Updated the Zaiden intro crown portrait.
- Deployment Squares are now coloured to match their crowns colour.
- Implemented intro crown portraits for all non-remaining crown cards.
- Elemental Orb no longer goes over cards and can be blocked by obstacles.
Balance
- Merrok’s Chain Sword Grab Stab now costs 0/1/2 Stamina at 5/10/15ft and applies Restrained for one turn.
- Epic Monk Flip now no longer attacks friendly creatures.
Bug Fixes
- Fixed a bug where Cloudy Skies overlay wouldn't display
- Fixed a bug where if Spider Familiar attacked it would remove Ayalew Drees' Holy Sanctuary.
- Fixed a bug where Vark Korce's Zombie wouldn't spawn sometimes
- Fixed a bug where Spider Familiar's Stamina wouldn't sync properly when Ayalews Max Stamina would increase/decrease
- Fixed a bug where the zombie spawned from a Gravestone wouldn't spawn with the Tower faction
- Fixed a bug where dangerous toxin wouldn't apply the Poison damage on the same turn with the held in hand effect.
- Fixed a bug where particle effects and particle badges from cards on the board would render above cards in the hand.
- Fixed a bug where Sophie Dogpoo couldn't record Benjaminge's "Storm of Blades" card.
- Fixed a bug where using Rock Throw on the enemy crown would cause you to lose the game.
- Fixed a bug where you would be taken straight to the menu without clicking "Return to Menu" after you lost a game.
- Fixed a bug where Desgrath would spawn as the wrong faction in Tower mode.
- Fixed a bug where some Nature cards would spawn in as tower cards in Tower mode.
- Fixed some performance issues related to Ash Reaper's death.
- Fixed a bug where enemy cards would render above smoke.
- Fixed an ancient bug where Inspect Lock wouldn't work during Focus On Enemy Movement motions.
- Fixed a bug where the blue-action ready border wouldn't render above faction colour when enabled.