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Proto Zero DemoNewsProto Zero - POST-FINAL DEMO UPDATE
Major update

Proto Zero - POST-FINAL DEMO UPDATE

Proto Zero Demo · published 19 Aug 2026, 23:45 UTC

All newsPlayers around this dateRead on Steam

WORK IS NEVER DONE, ONLY DISMISSED

Bug fixes / System Changes:

  • Fixed Issue with camera being focused on the player during lock-on, causing camera lock out issues

  • Being hit during "Controlled" stance will knock you back into free form. Distance to target being locked before automatically disengaging has been reduced

  • Fixed issue where all attacks except Left Arm would be locked out after being knocked down

  • Fixed issue with charged attack UI energy bar not going down after letting go.

  • Fixed issue with ranking results and UI not adding up hits or displaying correct severity level

YUUTO

  • All attacks now push Yuuto back a bit from the enemy, force adjusted is dependent on strength of attack

  • Left Leg Charged Attack duration reduced

  • Right Arm Charged Attack duration Reduced, decreased recovery time after dash and jump, active frames increased at beginning of attack

  • Decreased Normal Protocol Attack's health gain

  • Increased Damage for higher severity levels for Attack Protocol

  • Attack Power boosted for Attack Protocol when getting "Fuming Strength" prowess when below 10% health

  • Slowdown time from Attack Protocol has been removed

  • Adjusted all hitboxes to not hit multiple times on a single frame outside a few attacks

  • Adjusted Speed Protocol's Dash Attack

  • Added missing moves to Mirror Protocol

AUTOS

General:

  • Fixed issue with light and heavy attacks not stunning enemies on hit consistently

  • hit stun overall reduced

  • AUTOs more likely to act out of hitstun during higher severity

  • AUTOs more reactive to attack behavior rather than mostly movement and certain conditions

Dop-E:

  • Given new kicking attack

  • Adjusted acceleration

Dop-E XL:

  • Given new Anti-air attack

  • Healing Radius for Dance Animation increased

  • Reduced Damage Scaling on Bounding Attacks

Tegyo:

  • Changed behavior to cling more and try to counter attack the player

  • Now more likely to act out of projectile shot

RC:

  • Reduced Damage Scaling on Bounding Attacks

  • Adjusted movement animations to react faster out of each animation

Moku:

  • AI behavior adjusted to strafe more

  • Less likely to fall into knockdown state out of airdash

More from Proto Zero Demo

Other announcements

All news
Announcement2 Sep 2026Proto Zero Release DateMajor update31 Jul 2026Proto Zero - FINAL DEMO + FEEDBACK THREADHello, this will be the final and LONGEST demo. Nearing the end, and this will be the final chance to give feedback. Available in the Demo: Tutorial Training/Free Room The Start 60 Minutes Culling Time Liquidation Station - 250 Units Balance Changes: YUUTO - · Normal Protocol Attack's extra starting attacks have been removed. Expanded Base AOE Attack duration. · Fixed issue with speed ability s…Community25 Jun 2026PROTO ZERO - Feedback ThreadThe new demo has been out for a week, and have seen some people play the demo for more than an hour. I am accepting critiques for final revisions for this upcoming release. Please list any and all interactions you believe make the game feel jagged or rough, especially when onboarding in the game. I am also accepting critiques on the overall system and level/enemy design. Are enemy patterns too…