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Proto Zero DemoNewsPROTO ZERO - Feedback Thread
Community

PROTO ZERO - Feedback Thread

Proto Zero Demo · published 25 Jun 2026, 18:04 UTC

All newsPlayers around this dateRead on Steam

The new demo has been out for a week, and have seen some people play the demo for more than an hour.

I am accepting critiques for final revisions for this upcoming release. Please list any and all interactions you believe make the game feel jagged or rough, especially when onboarding in the game.

I am also accepting critiques on the overall system and level/enemy design. Are enemy patterns too monotonous? Overwhelming? Do stages have good visual clarity and give enough space for you to manage? Are some spaces too small? Are some spaces too big?

I'm beginning to notice flaws with the Prowess system, mainly in how in longer forms of wave stages like the longer Liquidation Station and Culling Time levels. Namely in the beginning, where you basically get all your prowess and the potential to get health and energy back when in a bind without a high meter or combo count. You could route them out on your path so you don't pick up prowess all the time, but that is easier said than done.

I want to get this down for not just for the final release, but the game's potential follow-ups as well. I am only a solo dev mainly playtesting and seeing what feels good, and I can only balance the game so much and not have any oversights as far as exploits or broken stuff. Some glitches I am aware and am trying to address as well.

Thank you very much to those that played the demo. Full release will come soon!

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Announcement2 Sep 2026Proto Zero Release DateMajor update19 Aug 2026Proto Zero - POST-FINAL DEMO UPDATEWORK IS NEVER DONE, ONLY DISMISSED Bug fixes / System Changes: · Fixed Issue with camera being focused on the player during lock-on, causing camera lock out issues · Being hit during "Controlled" stance will knock you back into free form. Distance to target being locked before automatically disengaging has been reduced · Fixed issue where all attacks except Left Arm would be locked out after be…Major update31 Jul 2026Proto Zero - FINAL DEMO + FEEDBACK THREADHello, this will be the final and LONGEST demo. Nearing the end, and this will be the final chance to give feedback. Available in the Demo: Tutorial Training/Free Room The Start 60 Minutes Culling Time Liquidation Station - 250 Units Balance Changes: YUUTO - · Normal Protocol Attack's extra starting attacks have been removed. Expanded Base AOE Attack duration. · Fixed issue with speed ability s…