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War FootingNewsDemo Progress
Game update

Demo Progress

War Footing · published 25 Jun 2026, 14:58 UTC

All newsPlayers around this dateRead on Steam

I'm excited to share the first dev update on War Footing! While it's just come to Steam now, it has been in development as a digital game for about 7 months, and existed as a board game concept for a long time prior to that.

The first major milestone I'm looking at is releasing the demo, which is tentatively planned for mid-July. All of the content is in place for the demo, but it just needs additional playtesting & balance to ensure that we have a good sample of gameplay featured.

Aside from that, work continues on the game overall. All planned features are in the game at this point, and all work is focused on polish, balance, and stability.

Here's a non-exhaustive list of what's been updated lately in the development builds:

  • V0.8.0

    • Integrated new art & logos

    • Complexity limits for maintenance hangars & airbase capacity no longer apply to helicopters

    • Changed airbase capacity levels

    • Updated unit details to show XP

    • Removed legacy flavor text from the battle map

    • Increased impact of trucks on medevac, decreased impact of helicopters

    • Tuned how penetration of vehicles works; armor matters more, should be slightly more survivable

    • Fixed bug displaying IDs instead of names in intel reports

    • Fixed erroneous text labels

    • Fixed casualty tracking for helicopters

    • Added ability to one-click upgrade equipment to best available

    • Tuned combat so the presence of armor reduces infantry casualties

    • Fixed an error omitting air defense kills from stats

    • Rebalanced SAM systems (RBS 70, S-400, Patriot)

    • Increase enemy strength in Cold War Gone Hot scenario

    • BAC Lightning air attack decreased

    • Gripen cost decreased

    • F-16 cost increased

    • VBCI replaced with AMX-10P

    • Rebalanced tank hard attack & armor

    • Added soft attack to Elite British Combat Kit

  • V0.8.1

    • Fixes to prevent issues on smaller displays

    • Various UI tweaks for styling

    • Event updates - both effects and adding new events

    • Fixed a bug in CAS attacks

    • Made vehicle losses have a larger impact on unit readiness

    • Adjusted combat balance to make vehicles more important to battle success

    • Added a way to delete saves

    • Fixed an issue with equipment in inventory not being assignable

    • Updated production queue screen to show turns left in queue

    • Industry view now requires you to look by equipment subtype, and is filterable/sortable

  • V0.8.2

    • Updated art assets with new logos

    • Updated events for balance

    • Increased starting income on Industrial Giant Scenario

    • Updated air-to-air combat to make advanced aircraft more effective

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Game update5 Oct 2026Dev update October 4It's been a while since I shared more detailed dev notes, so I wanted to include those below. This is likely to be the second-to-last dev update ahead of launch on October 15. Before we get to the full notes, a few highlights are: · A new "battle tally" screen that better explains combat results · Added 7 new vehicles · Made it more costly to fully lose a sector All expected features are in for…Game update26 Sep 2026Demo Updated to 0.9.5I've let the demo fall behind the current dev version, but that's now fixed! This will feature all of the new fixes and features that are in the full version, while still limited to just one scenario. A few highlights: · Updated maintenance system to make it easier to see the effect of your maintenance platoons · Increased penalties for fully losing a sector · New vehicles, including the Chieft…Game update13 Sep 2026Dev Update: September 12, 2026Development updates are slowing down as I turn my attention to the less-glamourous things - bug-fixing and balancing. No features have been added since the last update, but I've made several balance changes and the "Force Modernization" scenario is now balanced for use. This is live on the current default branch for testers. Next up is the "Industrial Giant" scenario. In this scenario, the play…