I'm excited to share the first dev update on War Footing! While it's just come to Steam now, it has been in development as a digital game for about 7 months, and existed as a board game concept for a long time prior to that.
The first major milestone I'm looking at is releasing the demo, which is tentatively planned for mid-July. All of the content is in place for the demo, but it just needs additional playtesting & balance to ensure that we have a good sample of gameplay featured.
Aside from that, work continues on the game overall. All planned features are in the game at this point, and all work is focused on polish, balance, and stability.
Here's a non-exhaustive list of what's been updated lately in the development builds:
V0.8.0
Integrated new art & logos
Complexity limits for maintenance hangars & airbase capacity no longer apply to helicopters
Changed airbase capacity levels
Updated unit details to show XP
Removed legacy flavor text from the battle map
Increased impact of trucks on medevac, decreased impact of helicopters
Tuned how penetration of vehicles works; armor matters more, should be slightly more survivable
Fixed bug displaying IDs instead of names in intel reports
Fixed erroneous text labels
Fixed casualty tracking for helicopters
Added ability to one-click upgrade equipment to best available
Tuned combat so the presence of armor reduces infantry casualties
Fixed an error omitting air defense kills from stats
Rebalanced SAM systems (RBS 70, S-400, Patriot)
Increase enemy strength in Cold War Gone Hot scenario
BAC Lightning air attack decreased
Gripen cost decreased
F-16 cost increased
VBCI replaced with AMX-10P
Rebalanced tank hard attack & armor
Added soft attack to Elite British Combat Kit
V0.8.1
Fixes to prevent issues on smaller displays
Various UI tweaks for styling
Event updates - both effects and adding new events
Fixed a bug in CAS attacks
Made vehicle losses have a larger impact on unit readiness
Adjusted combat balance to make vehicles more important to battle success
Added a way to delete saves
Fixed an issue with equipment in inventory not being assignable
Updated production queue screen to show turns left in queue
Industry view now requires you to look by equipment subtype, and is filterable/sortable
V0.8.2
Updated art assets with new logos
Updated events for balance
Increased starting income on Industrial Giant Scenario
Updated air-to-air combat to make advanced aircraft more effective