It's been a while since I shared more detailed dev notes, so I wanted to include those below. This is likely to be the second-to-last dev update ahead of launch on October 15.
Before we get to the full notes, a few highlights are:
A new "battle tally" screen that better explains combat results
Added 7 new vehicles
Made it more costly to fully lose a sector
All expected features are in for the game to be launched, and my remaining to do items are balance and bug fixing.
However - I have started considering some new features to add for the late November 1.1 free update. These are all at an early concept stage, and I'm going to wait to listen to post-release feedback before determining which updates to make.
Here are the full patch notes:
V0.9.3
Minor aesthetics updates to the UI
Rebalanced USA mobile artillery
Added new units to UK & Brazil to make them more appealing
Fixed a bug where helicopters would attack sectors on their own in certain cases
Units automatically start training when created
Fixed a bug in how kills were attributed to units
Fixed various bugs related to events
Added a Tornado F3 interceptor variant for the UK
Added an F4 Phantom variant for Germany
Rebalanced Chinese tanks
Fixed an issue that would prevent strike missions from firing in some cases
V0.9.4
Increased lethality of infantry anti-tank weapons
Reinforcements now have less of an impact on unit training levels, allowing units to preserve XP better
Balance fixes to Cold War Gone Hot, Iron Curtain, and Industrial Giant scenarios
V0.9.5
Balanced Industrial Giant, Force Modernization scenarios
Added new vehicles:
Chieftain
Q-5 Ground Attack aircraft
Mirage 2000
Magach 7
Strv 103
Made airbase upgrades cheaper
Edited the end-game flow to allow the player to look at their stats
Rebalanced manpower requirements for the Armored Battalion
Decreased the impact of arms purchases on relations
Added distinct choices for aircraft types to be auto-reinforced for squadrons
Increased penalties for losing a full sector
Improved the clarity of logistics/maintenance units for sectors, and made forward-deploying maintenance units more effective
Updated code for intelligence to produce more accurate reports
Multiple bug & exploit fixes
Added a new post-battle screen to show details on the battle results
V0.9.6
Balanced additional scenarios
Increased the protection that vehicles offer to manpower in soft attack phases
Updated achievements to reflect new scenario balance