Development updates are slowing down as I turn my attention to the less-glamourous things - bug-fixing and balancing. No features have been added since the last update, but I've made several balance changes and the "Force Modernization" scenario is now balanced for use. This is live on the current default branch for testers.
Next up is the "Industrial Giant" scenario. In this scenario, the player starts with almost no equipment or units, but they have a ton of production capacity to build quickly. Keeping income up and licensing the right equipment will be the key to victory. In addition, I have at least one new vehicle I plan to add to the game, and I'm considering several others.
I've also started devoting more attention to marketing. I now have the game active on Keymailer for streamers to request keys, and I'm working on contacts with some other publications to help get the word out.
We're just over a month away from release - I hope everyone is looking forward to October 15!