
Opponents now sit around the table in most games, up to six players — Poker and Blackjack included.
Every game has its own table: a felt stadium for trick-taking games, a low tatami table for Hanafuda, a mat on wood for the solitaires, an asphalt track for 1K - The Race, a topographic map for Ascension, a gingham oilcloth for Rummy, an Art Deco club for Gin Rummy and a trattoria tablecloth for Scopa.
High-definition cards: FLUX, 1K, Ascension, Sheeplosion!, 7 Families and the backs of every game. The 1K and Ascension pixel art also gets finer detail.
Three reworked themes: Night (the brand theme), Neon / Arcade and Pastel.
New icon, new splash screen, new menu logo.
The solitaires (Klondike, FreeCell, Spider) finally get an animated deal.
Coach Cardy now guides all 23 games: what you can do, why a move is refused, and a gold ring around the move he suggests.
The "In-game help" option is gone: every card is clickable, and Cardy explains refusals.
The Hard AI answers instantly (a few milliseconds instead of up to a second).
Better separated levels: on Easy, the AI makes real beginner mistakes.
French Tarot: handfuls, slam, bare Petit and Excuse on the last trick (official FFT rules).
Rummy the French way: the Ace counts 1 or 11, you always go out by discarding, going out in one go scores ×2 (×4 on a Joker).
Hearts: the Ace is high — it finally wins the trick.
Belote and Tarot: the finished trick stays on screen, with a "Next trick" button.
Poker and Blackjack: 100-chip bankroll (1/2 blinds, bets from 1 to 50); in Blackjack the first to 1,000 wins, and your hand total is shown.
Around sixty rule fixes across all games.
Personal records for points and time in the statistics, for every game.
Multiplayer: no more endless "Connecting…", and full rooms are no longer listed.
Many display and animation fixes (discard pile, tricks, card hover, end of round).