Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Oddstone (Alpha)NewsOddstone Patch 6.21
Game update

Oddstone Patch 6.21

Oddstone (Alpha) · published 20 Sep 2026, 06:08 UTC · build 25417311

All newsPlayers around this dateRead on Steam

Gameplay

- New Travel ability: cast to move to a chosen destination; the camera centers on where you're going, and taking damage interrupts the cast.

- Rage now builds from landing basic attacks and from taking hits, scaled by how much of your health the hit removed; the Warrior kit is retuned around it.

- Warcry's shield is now a fraction of the target's health rather than a flat amount.

- Damage-over-time previews on the target now show what the effect will actually do.

- Kills are credited only to those who earned threat on the enemy; enemies eight or more levels above you give no experience or loot, and their nameplates show a skull.

- Unkillable now floors health at a single point instead of letting it reach zero.

- Fixed the death event firing on hits that were not the killing blow.

- Fixed casts continuing on the server after the client cancelled them.

- Ability tooltips for Berserk, Lunge and Rush now describe their own effects correctly.

Party & Multiplayer

- Party members share the leader's team.

- Logging in while already connected now replaces the older connection instead of being refused.

AI

- Fixed Risen and Ifrit standing off-center from their collision.

UI

- Nameplates rebuilt for performance and now support more than just mana.

- Nameplate friendliness updates immediately when your team changes.

- Ghost bar colors on nameplates now match the player's own for neutral targets.

More from Oddstone (Alpha)

Other announcements

All news
Game update27 Sep 2026Oddstone Patch 6.23Gameplay - Player deaths have a new, improved presentation. - A basic attack you've committed to now finishes its swing. - Silence no longer stops basic attacks. - Stuns and other effects that stop you acting now interrupt abilities already in progress. - Holding the move button cancels a queued attack. - Releasing the move button over an enemy now attacks right away instead of stepping toward…Game update20 Sep 2026Oddstone Patch 6.22Gameplay - Rage from taking hits now scales with your level: · 1.5 Rage per percent of health lost at level 1. · 2.0 Rage per percent of health lost at level 30. - Basic attacks grant their exact Rage value instead of rounding up to the next whole point. AI - Fixed dead enemies popping back to the surface after their corpse left and re-entered your view. UI - Fixed nameplates flashing fully vis…Game update13 Sep 2026Oddstone Patch 6.20Gameplay - Your champion now returns to where you stood when you logged out. Logging out or disconnecting mid-fight costs you the life instead. - Levelling reworked: each level costs four par kills, kills above your level pay uncapped experience, and kills below it are taxed by every level of gap. - Kill experience from a shared fight is split across everyone on the enemy's threat table. - Fixe…