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Patch notes · published by the developer

Oddstone Patch 6.21

On Steam

Gameplay

- New Travel ability: cast to move to a chosen destination; the camera centers on where you're going, and taking damage interrupts the cast.

- Rage now builds from landing basic attacks and from taking hits, scaled by how much of your health the hit removed; the Warrior kit is retuned around it.

- Warcry's shield is now a fraction of the target's health rather than a flat amount.

- Damage-over-time previews on the target now show what the effect will actually do.

- Kills are credited only to those who earned threat on the enemy; enemies eight or more levels above you give no experience or loot, and their nameplates show a skull.

- Unkillable now floors health at a single point instead of letting it reach zero.

- Fixed the death event firing on hits that were not the killing blow.

- Fixed casts continuing on the server after the client cancelled them.

- Ability tooltips for Berserk, Lunge and Rush now describe their own effects correctly.

Party & Multiplayer

- Party members share the leader's team.

- Logging in while already connected now replaces the older connection instead of being refused.

AI

- Fixed Risen and Ifrit standing off-center from their collision.

UI

- Nameplates rebuilt for performance and now support more than just mana.

- Nameplate friendliness updates immediately when your team changes.

- Ghost bar colors on nameplates now match the player's own for neutral targets.

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