Oddstone (Alpha) · public · first seen
Gameplay
- New Travel ability: cast to move to a chosen destination; the camera centers on where you're going, and taking damage interrupts the cast.
- Rage now builds from landing basic attacks and from taking hits, scaled by how much of your health the hit removed; the Warrior kit is retuned around it.
- Warcry's shield is now a fraction of the target's health rather than a flat amount.
- Damage-over-time previews on the target now show what the effect will actually do.
- Kills are credited only to those who earned threat on the enemy; enemies eight or more levels above you give no experience or loot, and their nameplates show a skull.
- Unkillable now floors health at a single point instead of letting it reach zero.
- Fixed the death event firing on hits that were not the killing blow.
- Fixed casts continuing on the server after the client cancelled them.
- Ability tooltips for Berserk, Lunge and Rush now describe their own effects correctly.
Party & Multiplayer
- Party members share the leader's team.
- Logging in while already connected now replaces the older connection instead of being refused.
AI
- Fixed Risen and Ifrit standing off-center from their collision.
UI
- Nameplates rebuilt for performance and now support more than just mana.
- Nameplate friendliness updates immediately when your team changes.
- Ghost bar colors on nameplates now match the player's own for neutral targets.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3512471 | 3862302916364328828 | 5531073914482760496 |