Cindervale Idle · published · build 25362882
Drag an item onto another and it takes that spot. A gold line shows where it will go before you let go. The sort button has a new Your order, saved per character. Dropping an item on the one right after it used to do nothing at all.
Sell 1, Sell all, Sell an amount, Equip, Use, and two new ones:
Lock it to prevent it from being sold.
Keep a placeholder and when you run out, the faded tile holds its spot and its slot, so that item can always come back in even when the satchel is full.
slots now before
103 1,680 3,080
203 16,350 196,580
333 233,850 57,545,580
603 56,037,850 not reachable
Auto-continue will now go to your next slayer task automatically.
Pick your next master at any time, free, without skipping or blocking. A finished bounty can be claimed from any master.
The bounty card is now painted with the zone its target lives in.
Alerts keep their place instead of jumping back to the top after every action.
Item cards name the recipes that use a material, and how many each takes, when you hold Shift.
Creature tooltips in the fight bar stopped hiding behind the arena.
Nothing in the Collection Log says "source unknown" any more. The Spire, shop items and keepsakes all say where they come from.
Prized catches and the dishes cooked now have correct icons.
The combat log is no longer cut off during a raid.
Click the creature you are fighting to open its Monster Log entry.
The satchel explains why it can hold more stacks than it has slots: worn gear and take no slot.