Build 25359680. Everything you reported in the last two sessions, plus a few things the logs found on their own. If you see any of these again, say so - and keep your Player.log (AppData/LocalLow/LEAL Games/Bilge Rats).
The big ones
- Choppy days no longer shred the hull. A choppy (not stormy) day now opens at most two breaches, spaced out, instead of one every few seconds. Storms are untouched - the evening still shreds you as before.
- The morning after: no leftovers, and the ship wakes at the dock. Survivors, smoke columns, crates and flags from yesterday's jobs are gone at dawn, and the ship is at the hub dock, never behind the tavern.
- Dolphins and whales actually show up now. The spawn was gated to open water nobody ever sailed through. Pods come in from ahead of the beam, and dolphins keep pace with a ship at full sail. Whales still peel off if you outrun them.
- Death is tidier. Dying with a tool out no longer wakes you with it still out; dying zoomed through the spyglass no longer leaves the spectator view zoomed; a body left on deck now rides with the ship instead of floating where the ship used to be.
Multiplayer
- Voice: crewmates walking in and out of earshot no longer leave their voice stuck in a silenced state (the tavern-after-a-wipe silence). The crew-list mic lights read off the same fix. Tell us if you HEAR someone whose light stays off.
- Spectator camera: no more looking through the bilge wall when your crewmate stands by the stairs, and one clean cut instead of a shake when they climb out.
- Fouled Cable: no more console error on the guest's hand-in. Cipher well: the rope and key now rise on both screens.
- Names in other alphabets (katakana, hanzi, hangul) render instead of boxes.
Smaller fixes
- No deck prompt (helm, sails, capstan) from inside the captain's quarters.
- Storm audio: many breaches at once no longer exhaust the sound pool (tavern and shark ambience went silent after a bad storm). Gull cries cut at the hatch when you go below.
- An anchored ship a hair inside a shore ring no longer vibrates against the beach.
- Nav table: the cursor is there every time, even if you close it mid-drag and reopen at once.
- The cipher-lock paper says it is a five-wheel combination, one digit per wheel.
- Driftwood: floating props fixed. Gallows Point: the hole in the wall closed.
- Alt+F4 should no longer leave a crash report behind (best effort - tell us if it does).
Still watching (please report if you see them)
- The ship being pushed while lying at the bow with the spyglass out.
- Pushing with only one hand animating - just note what you were doing right before.