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Bilge Rats PlaytestNewsRound 3 Playtest Build - 29 August
Game update

Round 3 Playtest Build - 29 August

Bilge Rats Playtest · published 29 Aug 2026, 07:54 UTC

All newsPlayers around this dateRead on Steam

🏆 Steam Achievements are live


21 achievements are now in the playtest - first voyage, first debt paid, a full crew of four, meeting the dolphins, walking the plank, and more. They unlock for real on your Steam account, so expect toasts mid-session. Some are crew-wide (if the ship earns it, everyone aboard gets it), some are yours alone.

Fixes

  • The knock-up is fixed. Getting thrown off your feet entering or leaving the bilge in a storm - and randomly on deck mid-sail - was the physics reading a lie, not a heave. Real storm heaves still knock you down; the fake ones never will. If a violent storm peak feels like it lost its punch, tell us.
  • Mic lights work for the whole crew. The crew list's microphone glyph now lights when ANY crewmate talks, not just you. Voice identity was rebuilt underneath, which should also make voice generally more reliable across reconnects.
  • You can't fall off the back of the ship by standing near the bell. Standing on deck edges no longer silently detaches you from the ship's motion.
  • Death is now private. The crew list no longer marks anyone as down - a dead crewmate just goes quiet. Whether the silence up top is "busy" or "gone" is for you to find out.
  • Dying in the bilge no longer follows you. The rushing water and hull groans stop when you die instead of playing over the spectator view.
  • The figure standing on the ocean has been dealt with. It was a skeleton that refused to drown while chasing you. Bones are not buoyant; now it knows.
  • Holding T and R together no longer opens both radial wheels on top of each other - the tool wheel wins.
  • The crew roster no longer shows in solo - it appears when somebody joins you.
  • NPC dialogue dashes no longer look like em dashes (the font's hyphen was as wide as its letter 'o' - true story).
  • Fixed 11 wrongly-imported normal maps across the tavern, captain's quarters and bilge - interior surfaces light correctly now.

Known and hunting

  • Tavern wall flicker on AMD - still under investigation; the F1 menu carries three toggles that help us test it.
  • Nameplates can still vibrate when you're at a station - if you see it, note whether the OTHER player was walking or at a station.
  • Dropped items sometimes float slightly above the deck - if you see it, note whether it was YOUR drop or someone else's.

Everyone must be on this build to play together - older builds can't join this one.

More from Bilge Rats Playtest

Other announcements

All news
Game update17 Sep 2026Bilge Rats Playtest - Round 4 fixesBuild 25359680. Everything you reported in the last two sessions, plus a few things the logs found on their own. If you see any of these again, say so - and keep your Player.log (AppData/LocalLow/LEAL Games/Bilge Rats). The big ones · Choppy days no longer shred the hull. A choppy (not stormy) day now opens at most two breaches, spaced out, instead of one every few seconds. Storms are untouched…Game update1 Sep 2026Playtest Update - 2026-09-01The big ones · Fixed the game-breaking morning where the ship could spawn beached behind the tavern after sinking. She now always rebuilds at the dock, and if anything ever carries over again the game heals it in place and logs exactly what happened. · Quitting to menu and continuing now reloads the SAME day - same jobs, same islands. The save was capturing the wrong board seed, so Continue cou…Game update26 Aug 2026Playtest Build — 26 August 2026Everything the last round of feedback turned up is in this build, plus three new things that have never been playtested. Those three are the most likely source of new bugs, so they're worth poking at deliberately. New The ship's bell. Mounted on deck. Sound it three times within 15 seconds and the day runs on toward the storm — useful when the board is all storm work and you're stuck waiting fo…