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Grids & Goblins Playtest
News
Terrain Fix
Game update
Terrain Fix
Grids & Goblins Playtest
· published
3 Sep 2026, 01:14 UTC
All news
Players around this date
Read on Steam
💽 Patch Notes — v0.6.17
Fixed
The world map draws its terrain again — biomes, seas and roads were invisible in the v0.6.16 Steam build
A rare crash when quitting the game
A latent crash when an
Archer
,
Spit Fish
or
Noxious Weed
fires a projectile on a crowded board
More from Grids & Goblins Playtest
Other announcements
All news
Game update
16 Sep 2026
Options Galore
💽 Patch Notes — v0.6.24 New · Options menu with Display, Audio and Developer pages · Resolution selector and borderless Fullscreen toggle, applied instantly, even mid-battle · First launch sizes the game to your screen, whether that is a monitor, a TV or a Steam Deck · Separate Sounds and Music volume sliders, saved between sessions · Developer page: Unlock All Abilities and Show Performance O…
Game update
14 Sep 2026
Sound's Different
💽 Patch Notes — v0.6.23 New · Battle music now reacts to the fight. It opens calm, climbs as you land blows, lifts while a chain is live, and peaks when rage runs hot, then settles once the fight is decided. · Three different battle sets, one rolled per encounter, held across wave breaks so a long fight reads as a single build. · An About page on the main menu: a credits roll with the special…
Game update
9 Sep 2026
Minor Playtest Bump
💽 Patch Notes — v0.6.22 Changed · Breakable props now feed the combo — smashing grass, barrels or crystal pillars counts toward the combo counter, turn damage, screen kick and gem rewards, just like hitting an enemy · The combo bleep stays quiet on the first hit of a chain, and only starts singing once a combo is actually running · Resting at the inn plays the campfire track and animates the h…