Battle music now reacts to the fight. It opens calm, climbs as you land blows, lifts while a chain is live, and peaks when rage runs hot, then settles once the fight is decided.
Three different battle sets, one rolled per encounter, held across wave breaks so a long fight reads as a single build.
An About page on the main menu: a credits roll with the special thanks and playtester lists, set to the campsite theme.
A short disclaimer card now plays after the logo.
The Weaver's character-select lines are now in Japanese.
Changed
The game runs on a new sound engine. Music and sound effects both moved across; tracks now loop properly instead of stopping partway through, and pitched cues play clean with no shimmer trailing a kill or a gold tick.
The version watermark is bigger and outlined, so it reads over light backdrops.