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Grids & Goblins Playtest
News
Atlas Compressed
Game update
Atlas Compressed
Grids & Goblins Playtest
· published
2 Sep 2026, 23:07 UTC
All news
Players around this date
Read on Steam
💽 Patch Notes — v0.6.16
New
The
Goblin Archer
joins the roster
A lesser slime can now be absorbed by a greater one
The performance overlay is available from the Options menu
Changed
Every slime rung is now worth two of the rung below it (
Slime
40 → 30,
Slimer
80 → 60)
The
Goblin Ballista
takes normal damage once exposed, and can no longer fire through its own armor
All art now draws from packed texture atlases — faster loads and a smoother frame
The weaver leads with your progression between runs — first victory, towers, first death, boss outcomes — before the mechanics tips
Updated the
Slimeling
sprite
Recruit Rift is the recruit path; the old pick-one-of-two recruit scenario is retired
Fixed
Splitting a slime now conserves its health instead of doubling it
Only the bigger slime seeks out an absorb
Unlock All Abilities survives a reload, and its loadouts survive turning it off
Corrected the slime's vertical offset
VFX are pixel shaded to match everything else
The treasure chest no longer erases its own cast shadow
No more box around outlined sprites
More from Grids & Goblins Playtest
Other announcements
All news
Game update
14 Sep 2026
Sound's Different
💽 Patch Notes — v0.6.23 New · Battle music now reacts to the fight. It opens calm, climbs as you land blows, lifts while a chain is live, and peaks when rage runs hot, then settles once the fight is decided. · Three different battle sets, one rolled per encounter, held across wave breaks so a long fight reads as a single build. · An About page on the main menu: a credits roll with the special…
Game update
9 Sep 2026
Minor Playtest Bump
💽 Patch Notes — v0.6.22 Changed · Breakable props now feed the combo — smashing grass, barrels or crystal pillars counts toward the combo counter, turn damage, screen kick and gem rewards, just like hitting an enemy · The combo bleep stays quiet on the first hit of a chain, and only starts singing once a combo is actually running · Resting at the inn plays the campfire track and animates the h…
Game update
9 Sep 2026
Combo Focus
💽 Patch Notes — v0.6.21 New · Fighting-game hit counter in the top-left: the hit count, a praise tier ( Good! through Devastating! ), a kills line and the turn's damage total, stacked as one block · The combo cue now walks up a major scale as a chain grows, stacking octave doublings underneath it so the sound thickens without getting louder · Campsites play their own campfire track, and the ca…