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Tiny Taxi PlaytestNewsGolden ones!
Game update

Golden ones!

Tiny Taxi Playtest · published 7 Sep 2026, 16:53 UTC

All newsPlayers around this dateRead on Steam

New

  • Tips — every fare now runs a delivery clock. Beat it and the passenger tips 12% on top. Miss it and they turn grumpy for the rest of the ride, bleeding satisfaction until you drop them off.
  • Golden fares — a rare gilded passenger worth double money, double tip and double points.
  • Taxi Clone relic — a second taxi that works the city on its own and pays you half of every fare it completes.
  • Shift picker — before your first fare the garage lets you skip to day or night. The sun no longer snaps back at the end of a run.

Gameplay changes

  • Fares pay more across the board.
  • Take It Slow now pays a smaller arrival bonus, but only if you finish the ride without taking crash damage.
  • Radio points are only earned while actually driving — parking on the right station no longer farms score.
  • Stacking the same curse now gets harsher with each pick instead of adding a flat amount.
  • Prop damage has been halved
  • The taxi now flashes when a hit actually costs you satisfaction

Fixes

  • Alien saucer: outrunning the beam now breaks its lock instead of ending the visit, and the saucer no longer re-grabs a car it cannot hold.
More from Tiny Taxi Playtest

Other announcements

All news
Game update16 Sep 2026Jobs!Tiny Taxi v0.1.40 New relic: Buzzin (Orange) · Your taxi is a bus. Stop at a shelter, up to 10 board , $30 each . · -35% speed, -25% steering, +50% bumper. Deeper engine, horn an octave down. · Riders ride alongside normal fares. Amber minimap dots for stops still owed a drop-off, plus a seat row on the HUD. · Crashing with riders aboard costs satisfaction, even with an empty cab. New fare: Piz…Game update8 Sep 2026Police cars and Level up systemBalancing will be needed after this update. Please keep giving feedback. It is invaluable! THE LAW ARRIVES Two patrol cars now work the city full time. They drive like ordinary traffic until their lights come on — then they run reds, overtake, cut across open ground and ram you. They spot you by line of sight, so a building between you is real cover, and losing them takes distance plus a few se…Game update6 Sep 2026More rock!Tiny Taxi — v0.1.29 NEW Equipment The cab now has one tool slot, fired with its own button (rebindable, listed in How To Play). Equipment shows up in the shop as its own card — one per shelf, flat price, and buying a second unbolts the first. CHANGES Fares pay more across the board (base 10 → 12, long-haul max 150 → 173). Hitting street props now costs 5 satisfaction instead of the full 10 a ca…