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Tiny Taxi PlaytestNewsMore rock!
Game update

More rock!

Tiny Taxi Playtest · published 6 Sep 2026, 16:15 UTC

All newsPlayers around this dateRead on Steam

Tiny Taxi — v0.1.29

NEW

Equipment
The cab now has one tool slot, fired with its own button (rebindable, listed in How To Play). Equipment shows up in the shop as its own card — one per shelf, flat price, and buying a second unbolts the first.

CHANGES

Fares pay more across the board (base 10 → 12, long-haul max 150 → 173).
Hitting street props now costs 5 satisfaction instead of the full 10 a car costs. A cluttered pavement is no longer as dangerous as oncoming traffic.
Rough Roads curse reworked: +1 flat collision damage, and it compounds — each pick costs more than the last (1, then 3, then 6). The card tells you what this pick costs.
Drifts earn the passenger's cheer at 0.5s instead of 1.0s.
Three new rock tracks on the radio, and a longer cut of "angst rock".

More from Tiny Taxi Playtest

Other announcements

All news
Game update21 Sep 2026Character creator is now here!Tiny Taxi v0.1.50 Everything since v0.1.48 — v0.1.49 included. New · Build your own driver. Click the photo on your taxi licence and make the face behind the wheel: skin, clothes, mouth, eyes, hair, facial hair and makeup, each with its own shapes and its own colour. The wheel gives you a hue disc and a brightness bar, and a part drawn in two colours lets you dye the detail separately. Your dri…Game update16 Sep 2026Jobs!Tiny Taxi v0.1.40 New relic: Buzzin (Orange) · Your taxi is a bus. Stop at a shelter, up to 10 board , $30 each . · -35% speed, -25% steering, +50% bumper. Deeper engine, horn an octave down. · Riders ride alongside normal fares. Amber minimap dots for stops still owed a drop-off, plus a seat row on the HUD. · Crashing with riders aboard costs satisfaction, even with an empty cab. New fare: Piz…Game update8 Sep 2026Police cars and Level up systemBalancing will be needed after this update. Please keep giving feedback. It is invaluable! THE LAW ARRIVES Two patrol cars now work the city full time. They drive like ordinary traffic until their lights come on — then they run reds, overtake, cut across open ground and ram you. They spot you by line of sight, so a building between you is real cover, and losing them takes distance plus a few se…