Tiny Taxi v0.1.50
Everything since v0.1.48 — v0.1.49 included.
New
- Build your own driver. Click the photo on your taxi licence and make the face behind the wheel: skin, clothes, mouth, eyes, hair, facial hair and makeup, each with its own shapes and its own colour. The wheel gives you a hue disc and a brightness bar, and a part drawn in two colours lets you dye the detail separately. Your driver is saved for good and rides on your licence card.
- The city turns its lights on. Once it is properly dark, about 60% of every building's windows glow a warm interior orange. Two identical houses on the same street light differently, and any one of them lights the same way every run.
- Somebody is having a house party. After full dark, every home rolls a 1% chance. The winner gets one window flashing through colours on the beat of a track you can hear muffled through the wall from the street. It runs until the first hint of dawn.
- A pickup truck that does not brake for you. There is always exactly one in the city. It queues politely behind every other car on the road and then comes straight through you: one honk as it locks on, a quarter more acceleration, and a ram that costs you a real crash. Ordinary traffic brakes on 35-39% of the frames it spends behind you. This thing brakes on 0%.
- Music while the world is paused. The radio has always stopped dead the moment a menu opened. Now there is a tune for the pause menu, the licence, settings, the logbook, the shop and the garage. Level-up and reward screens keep the radio instead.
- A ring on the ground at the drop-off. The destination zone is a circle, and now you can see exactly how near is near enough.
- New crash physics. Weight, closing speed and where the blow lands now decide who moves. A T-bone spins a car out, a rear-end shunts it up the road, and the Bumper stack really tells: fully upgraded it winds a car about ten full turns, against half a turn stock.
- The river drowns everybody now. Anything with more than half its body over open water goes in — traffic, the night rider, the truck, your clone. You get fished out and set down on the nearest dry land. The fare in the back does not.
Balance
- Ordinary fares are far more common: 27% to 45% of every roll.
- Pizza runs, tow jobs, bin rounds and robbers are now rare: 11%, 10%, 11% and 8% down to 5% each.
- Punks, speed freaks and take-it-slow fares are unchanged at roughly 12%.
- The pizza run no longer pays a flat 200 on top. It already pays five fares' worth of driving, and the leg tips are what reward the routing.
- Crash forces rescaled from top to bottom. A stock taxi now hands over rather less than the physics would — a hit is a spin-out you caused rather than a street being cleared — and every Bumper pick scales up from there.
Fixes
- The tip clock no longer runs on into your next run. Abandoning from the licence card or restarting from the end screen left it ticking over an empty cab and turned the first fare of the new run grumpy for a drive nobody ever made.
- Fullscreen fills the screen instead of leaving bars on displays that are not 16:9.
- Skid marks on a bridge were being painted on the water underneath the deck.
- Bridge decks screeched like dirt and laid no skid marks — the span was reading as river.
- One hit could throw a car more than thirty tiles: the shove was being read back as the car's own driving, frame after frame.
- Crash force stopped scaling with the Bumper on a hard enough hit. It is one blow per contact now, so the stat reads all the way up.
- The road-rage truck could delete itself in front of you if you jammed it nose to nose.
- The name, best score and logbook on the licence card now sit centred in their slots — three rectangles with three different centres over three slots that share one.